vcl/source/opengl/OpenGLContext.cxx | 1 + 1 file changed, 1 insertion(+)
New commits: commit 2e19422859f685ccd391b89467d8c88a46311222 Author: Michael Meeks <[email protected]> Date: Wed Oct 18 15:24:44 2017 +0100 tdf#113225 - reset framebuffer count when resetting OpenGLContext Otherwise we can fail to allocate a new one when we need it post reset. http://crashreport.libreoffice.org/stats/crash_details/e4f26191-15d5-441a-868f-9ada21ef4424 Change-Id: Icc5ec6c51338e18a0a1bc890f56670e8fe9c73ea Reviewed-on: https://gerrit.libreoffice.org/43508 Tested-by: Jenkins <[email protected]> Reviewed-by: Michael Meeks <[email protected]> (cherry picked from commit 856d734ee1665b6aa7304847c3a923af09066016) Reviewed-on: https://gerrit.libreoffice.org/43550 Reviewed-by: Caolán McNamara <[email protected]> Tested-by: Caolán McNamara <[email protected]> diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index 7f856e0d7ca3..bae5069055e4 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -412,6 +412,7 @@ void OpenGLContext::reset() delete pFramebuffer; pFramebuffer = pPrevFramebuffer; } + mnFramebufferCount = 0; mpFirstFramebuffer = nullptr; mpLastFramebuffer = nullptr; }
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