vcl/source/opengl/OpenGLContext.cxx |    1 +
 1 file changed, 1 insertion(+)

New commits:
commit 2e19422859f685ccd391b89467d8c88a46311222
Author: Michael Meeks <[email protected]>
Date:   Wed Oct 18 15:24:44 2017 +0100

    tdf#113225 - reset framebuffer count when resetting OpenGLContext
    
    Otherwise we can fail to allocate a new one when we need it post reset.
    
    
http://crashreport.libreoffice.org/stats/crash_details/e4f26191-15d5-441a-868f-9ada21ef4424
    
    Change-Id: Icc5ec6c51338e18a0a1bc890f56670e8fe9c73ea
    Reviewed-on: https://gerrit.libreoffice.org/43508
    Tested-by: Jenkins <[email protected]>
    Reviewed-by: Michael Meeks <[email protected]>
    (cherry picked from commit 856d734ee1665b6aa7304847c3a923af09066016)
    Reviewed-on: https://gerrit.libreoffice.org/43550
    Reviewed-by: Caolán McNamara <[email protected]>
    Tested-by: Caolán McNamara <[email protected]>

diff --git a/vcl/source/opengl/OpenGLContext.cxx 
b/vcl/source/opengl/OpenGLContext.cxx
index 7f856e0d7ca3..bae5069055e4 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -412,6 +412,7 @@ void OpenGLContext::reset()
             delete pFramebuffer;
             pFramebuffer = pPrevFramebuffer;
         }
+        mnFramebufferCount = 0;
         mpFirstFramebuffer = nullptr;
         mpLastFramebuffer = nullptr;
     }
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