I am still trying to get my head around understanding bridges, and how I can
make it work for arm64/iOS.
At some point a piece of code (in the same executable) decides to make a uno
call, this looks like
( C++ throw handling) ->
( Call requested
Now it all looks synchronous to me, and I right in assuming this all happens
without any dispatch.
If my assumption is correct, I should be able to shortcut the whole lot and
make a simple:
( Call requested function )
Because on iOS, no external process will ever call the UNO interface, it is 1
single executable (I also removed the pipes etc).
Can someone please tell me, if/where I am thinking totally wrong. My objective
is to get rid of all the ugly assembler code.
Thanks in advance.
Ps. I had never expected the need to “expert” on the lower layers of LO, but
after having been fighting SAL_TIMER, then threads and now cppuno, I think I am
slowly understanding how the very low level of LO works. This might be a good
thing when/if we do another port (or just want to optimise).
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