vcl/opengl/gdiimpl.cxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 3618a6020d085ccf1a4cfaac431c9ced5552a248
Author:     Andrea Gelmini <[email protected]>
AuthorDate: Wed Dec 4 20:22:41 2019 +0100
Commit:     Julien Nabet <[email protected]>
CommitDate: Thu Dec 5 10:11:52 2019 +0100

    Fix typo
    
    Change-Id: I95bdcf6ad6c7f6dc9e4772d20f941c332e778b80
    Reviewed-on: https://gerrit.libreoffice.org/84495
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <[email protected]>

diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 85c2464e3306..5c26a6d55b6d 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -703,7 +703,7 @@ void OpenGLSalGraphicsImpl::UseLine(GLfloat fLineWidth, 
bool bUseAA)
         return;
     mpProgram->SetShaderType(DrawShaderType::Line);
     mpProgram->SetUniform1f("line_width", fLineWidth);
-    // The width of the feather - area we make lineary transparent in VS.
+    // The width of the feather - area we make linearly transparent in VS.
     // Good AA value is 0.5f, no AA if feather 0.0f
     mpProgram->SetUniform1f("feather", bUseAA ? 0.5f : 0.0f);
     // We need blending or AA won't work correctly
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