include/drawinglayer/primitive2d/shadowprimitive2d.hxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 36c456b2df199a6112a4efe18ea740d9e687495d
Author:     Andrea Gelmini <[email protected]>
AuthorDate: Sun Feb 9 11:09:59 2020 +0100
Commit:     Julien Nabet <[email protected]>
CommitDate: Sun Feb 9 12:23:30 2020 +0100

    Fix typo
    
    Change-Id: I76476242083a71a3d564ae89971a926254975979
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/88312
    Tested-by: Julien Nabet <[email protected]>
    Reviewed-by: Julien Nabet <[email protected]>

diff --git a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx 
b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
index 895db4c25cf9..b60ed35e2617 100644
--- a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
@@ -36,7 +36,7 @@ namespace drawinglayer
             for 2D objects. It decomposes to a TransformPrimitive2D embedded
             into a ModifiedColorPrimitive2D.
 
-            It's for primtive usage convenience, so that not everyone has
+            It's for primitive usage convenience, so that not everyone has
             to implement the generic shadow construction by himself.
 
             The same geometry as sequence of primitives is used as geometry and
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