Hello, I've started this week working on the UI controller for the blur to be added to the shadow panel. I will continue working on tdf#134052 which I've been working on since last week of the first phase.
How can I know more about how processUnifiedTransparencePrimitive2D function works in vclmetafileprocessor2d.cxx to draw transparent? As I think the function somehow neglects the blurry edges of the shadow. Regards, Ahmad
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