drawinglayer/source/primitive2d/fillgradientprimitive2d.cxx | 6 +++--- drawinglayer/source/primitive2d/fillgraphicprimitive2d.cxx | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-)
New commits: commit 47728bb925b33a8fe536fed8c913a2669bf101b6 Author: Hossein <hoss...@libreoffice.org> AuthorDate: Mon Oct 18 20:03:05 2021 +0200 Commit: Mike Kaganski <mike.kagan...@collabora.com> CommitDate: Tue Oct 19 22:33:11 2021 +0200 Use range based for loops * Use range based for loops where it was possible in drawinglayer + Goal: Better readability of the code Change-Id: I188d27ce09c0d603e39d40ea63e91a8666e5d885 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/123758 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kagan...@collabora.com> diff --git a/drawinglayer/source/primitive2d/fillgradientprimitive2d.cxx b/drawinglayer/source/primitive2d/fillgradientprimitive2d.cxx index 489c45cbd1cc..7baf93bf5292 100644 --- a/drawinglayer/source/primitive2d/fillgradientprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/fillgradientprimitive2d.cxx @@ -159,18 +159,18 @@ namespace drawinglayer::primitive2d rOuterColor)); // create solid fill steps - for(size_t a(0); a < rEntries.size(); a++) + for(const auto &a : rEntries) { // create part polygon basegfx::B2DPolygon aNewPoly(rUnitPolygon); - aNewPoly.transform(rEntries[a].maB2DHomMatrix); + aNewPoly.transform(a.maB2DHomMatrix); // create solid fill rContainer.push_back( new PolyPolygonColorPrimitive2D( basegfx::B2DPolyPolygon(aNewPoly), - rEntries[a].maBColor)); + a.maBColor)); } } diff --git a/drawinglayer/source/primitive2d/fillgraphicprimitive2d.cxx b/drawinglayer/source/primitive2d/fillgraphicprimitive2d.cxx index 7566f8be9384..0f386eea29de 100644 --- a/drawinglayer/source/primitive2d/fillgraphicprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/fillgraphicprimitive2d.cxx @@ -69,10 +69,10 @@ namespace drawinglayer::primitive2d rGraphic, basegfx::B2DHomMatrix()); - for(size_t a(0); a < aMatrices.size(); a++) + for(const auto &a : aMatrices) { rContainer.push_back(new TransformPrimitive2D( - getTransformation() * aMatrices[a], + getTransformation() * a, Primitive2DContainer(xSeq))); } }