drawinglayer/source/primitive2d/shadowprimitive2d.cxx |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

New commits:
commit 227693d3528f890f71bf934bcb5afc85874a68b6
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Wed Sep 14 11:53:39 2022 +0200
Commit:     Adolfo Jayme Barrientos <fit...@ubuntu.com>
CommitDate: Wed Sep 14 11:58:05 2022 +0200

    Fix typo
    
    Change-Id: Ia6b1151d6a95cf797f8e13998e2ed372aaddb18f
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139914
    Tested-by: Adolfo Jayme Barrientos <fit...@ubuntu.com>
    Reviewed-by: Adolfo Jayme Barrientos <fit...@ubuntu.com>

diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx 
b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
index 0702c6c011f1..299b6af625ab 100644
--- a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
@@ -164,7 +164,7 @@ void ShadowPrimitive2D::create2DDecomposition(
         return;
     }
 
-    // from here on we process a blurrred shadow
+    // from here on we process a blurred shadow
     basegfx::B2DRange aBlurRange;
     basegfx::B2DRange aClippedRange;
     basegfx::B2DVector aDiscreteBlurSize;
@@ -192,7 +192,7 @@ void ShadowPrimitive2D::create2DDecomposition(
     // ModifiedColorPrimitive2D (what is not urgently needed) to create
     // the alpha channel, but a paint with all colors set to a single
     // one (like shadowColor here) is often less expensive due to possible
-    // simplifications painting the primitves (e.g. gradient)
+    // simplifications painting the primitives (e.g. gradient)
     Primitive2DContainer aEmbedded;
     getFullyEmbeddedShadowPrimitives(aEmbedded);
 
@@ -301,7 +301,7 @@ void ShadowPrimitive2D::get2DDecomposition(
         return;
     }
 
-    // here we have a blurrred shadow, check conditions of last
+    // here we have a blurred shadow, check conditions of last
     // buffered decompose and decide re-use or re-create by using
     // setBuffered2DDecomposition to reset local buffered version
     basegfx::B2DRange aBlurRange;

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