drawinglayer/source/processor2d/vclpixelprocessor2d.cxx |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

New commits:
commit 8361cef32d54d2dec32e22c35c6d77ca792ae90a
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Fri Mar 24 11:36:38 2023 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Sun Mar 26 08:09:32 2023 +0000

    Fix typos
    
    Change-Id: Ib2c8055cc3caae5bab476609f8097046f1981f11
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/149536
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx 
b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 0f77b4eada3a..d6da12a1e32e 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -1003,7 +1003,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D(
         if (bTryDirectRender)
         {
             // MCGR: Avoid one level of primitive creation, use 
FillGradientPrimitive2D
-            // tooling to directly create needed geoemtry & color for getting 
better
+            // tooling to directly create needed geometry & color for getting 
better
             // performance (partially compensate for potentially more 
expensive multi
             // color gradients).
             // To handle a primitive that needs paint, either use decompose, 
or - when you
@@ -1012,7 +1012,7 @@ void VclPixelProcessor2D::processFillGradientPrimitive2D(
             // since primitives by definition are self-contained what means 
they have all
             // needed data locally available to do so.
             // The question is the complexity to invest - the implemented 
decompose
-            // is always a good hint what is neeed to do this. In this case I 
decided
+            // is always a good hint of what is needed to do this. In this 
case I decided
             // to add some tooling methods to the primitive itself to support 
this. These
             // are used in decompose and can be used - as here now - for 
direct handling,
             // too. This is always a possibility in primitive handling - you 
can, but do not

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