include/svx/deflt3d.hxx         |   68 ++++++++++++++++++++--------------------
 svx/source/engine3d/deflt3d.cxx |   30 ++++++++---------
 2 files changed, 49 insertions(+), 49 deletions(-)

New commits:
commit b6f7ad722ec668e9c9324f82044e768af2cdf766
Author:     Miklos Vajna <[email protected]>
AuthorDate: Mon Jan 15 08:10:06 2024 +0100
Commit:     Miklos Vajna <[email protected]>
CommitDate: Mon Jan 15 09:34:25 2024 +0100

    svx: prefix members of E3dDefaultAttributes
    
    See tdf#94879 for motivation.
    
    Change-Id: Icfa7f881de446095067c0f3a4a601cfd5da3228c
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162073
    Reviewed-by: Miklos Vajna <[email protected]>
    Tested-by: Jenkins

diff --git a/include/svx/deflt3d.hxx b/include/svx/deflt3d.hxx
index f3312afd5fd8..573378b46414 100644
--- a/include/svx/deflt3d.hxx
+++ b/include/svx/deflt3d.hxx
@@ -35,27 +35,27 @@ class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) 
E3dDefaultAttributes
 {
 private:
     // Cube object
-    basegfx::B3DPoint   aDefaultCubePos;
-    basegfx::B3DVector  aDefaultCubeSize;
-    bool                bDefaultCubePosIsCenter;
+    basegfx::B3DPoint   m_aDefaultCubePos;
+    basegfx::B3DVector  m_aDefaultCubeSize;
+    bool                m_bDefaultCubePosIsCenter;
 
     // Sphere object
-    basegfx::B3DPoint   aDefaultSphereCenter;
-    basegfx::B3DVector  aDefaultSphereSize;
+    basegfx::B3DPoint   m_aDefaultSphereCenter;
+    basegfx::B3DVector  m_aDefaultSphereSize;
 
     // Lathe object
-    bool                bDefaultLatheSmoothed;
-    bool                bDefaultLatheSmoothFrontBack;
-    bool                bDefaultLatheCharacterMode;
-    bool                bDefaultLatheCloseFront;
-    bool                bDefaultLatheCloseBack;
+    bool                m_bDefaultLatheSmoothed;
+    bool                m_bDefaultLatheSmoothFrontBack;
+    bool                m_bDefaultLatheCharacterMode;
+    bool                m_bDefaultLatheCloseFront;
+    bool                m_bDefaultLatheCloseBack;
 
     // Extrude object
-    bool                bDefaultExtrudeSmoothed;
-    bool                bDefaultExtrudeSmoothFrontBack;
-    bool                bDefaultExtrudeCharacterMode;
-    bool                bDefaultExtrudeCloseFront;
-    bool                bDefaultExtrudeCloseBack;
+    bool                m_bDefaultExtrudeSmoothed;
+    bool                m_bDefaultExtrudeSmoothFrontBack;
+    bool                m_bDefaultExtrudeCharacterMode;
+    bool                m_bDefaultExtrudeCloseFront;
+    bool                m_bDefaultExtrudeCloseBack;
 
 public:
     // Constructor
@@ -65,31 +65,31 @@ public:
     void Reset();
 
     // Cube object
-    const basegfx::B3DPoint& GetDefaultCubePos() const { return 
aDefaultCubePos; }
-    const basegfx::B3DVector& GetDefaultCubeSize() const { return 
aDefaultCubeSize; }
-    bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
+    const basegfx::B3DPoint& GetDefaultCubePos() const { return 
m_aDefaultCubePos; }
+    const basegfx::B3DVector& GetDefaultCubeSize() const { return 
m_aDefaultCubeSize; }
+    bool GetDefaultCubePosIsCenter() const { return m_bDefaultCubePosIsCenter; 
}
 
     // Sphere object
-    const basegfx::B3DPoint& GetDefaultSphereCenter() const { return 
aDefaultSphereCenter; }
-    const basegfx::B3DVector& GetDefaultSphereSize() const { return 
aDefaultSphereSize; }
+    const basegfx::B3DPoint& GetDefaultSphereCenter() const { return 
m_aDefaultSphereCenter; }
+    const basegfx::B3DVector& GetDefaultSphereSize() const { return 
m_aDefaultSphereSize; }
 
     // Lathe object
-    bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
-    bool GetDefaultLatheSmoothFrontBack() const { return 
bDefaultLatheSmoothFrontBack; }
-    bool GetDefaultLatheCharacterMode() const { return 
bDefaultLatheCharacterMode; }
-    void SetDefaultLatheCharacterMode(const bool bNew) { 
bDefaultLatheCharacterMode = bNew; }
-    bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
-    bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
+    bool GetDefaultLatheSmoothed() const { return m_bDefaultLatheSmoothed; }
+    bool GetDefaultLatheSmoothFrontBack() const { return 
m_bDefaultLatheSmoothFrontBack; }
+    bool GetDefaultLatheCharacterMode() const { return 
m_bDefaultLatheCharacterMode; }
+    void SetDefaultLatheCharacterMode(const bool bNew) { 
m_bDefaultLatheCharacterMode = bNew; }
+    bool GetDefaultLatheCloseFront() const { return m_bDefaultLatheCloseFront; 
}
+    bool GetDefaultLatheCloseBack() const { return m_bDefaultLatheCloseBack; }
 
     // Extrude object
-    bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
-    bool GetDefaultExtrudeSmoothFrontBack() const { return 
bDefaultExtrudeSmoothFrontBack; }
-    bool GetDefaultExtrudeCharacterMode() const { return 
bDefaultExtrudeCharacterMode; }
-    void SetDefaultExtrudeCharacterMode(const bool bNew) { 
bDefaultExtrudeCharacterMode = bNew; }
-    bool GetDefaultExtrudeCloseFront() const { return 
bDefaultExtrudeCloseFront; }
-    void SetDefaultExtrudeCloseFront(const bool bNew) { 
bDefaultExtrudeCloseFront = bNew; }
-    bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; 
}
-    void SetDefaultExtrudeCloseBack(const bool bNew) { 
bDefaultExtrudeCloseBack = bNew; }
+    bool GetDefaultExtrudeSmoothed() const { return m_bDefaultExtrudeSmoothed; 
}
+    bool GetDefaultExtrudeSmoothFrontBack() const { return 
m_bDefaultExtrudeSmoothFrontBack; }
+    bool GetDefaultExtrudeCharacterMode() const { return 
m_bDefaultExtrudeCharacterMode; }
+    void SetDefaultExtrudeCharacterMode(const bool bNew) { 
m_bDefaultExtrudeCharacterMode = bNew; }
+    bool GetDefaultExtrudeCloseFront() const { return 
m_bDefaultExtrudeCloseFront; }
+    void SetDefaultExtrudeCloseFront(const bool bNew) { 
m_bDefaultExtrudeCloseFront = bNew; }
+    bool GetDefaultExtrudeCloseBack() const { return 
m_bDefaultExtrudeCloseBack; }
+    void SetDefaultExtrudeCloseBack(const bool bNew) { 
m_bDefaultExtrudeCloseBack = bNew; }
 };
 
 #endif // INCLUDED_SVX_DEFLT3D_HXX
diff --git a/svx/source/engine3d/deflt3d.cxx b/svx/source/engine3d/deflt3d.cxx
index 89342e67601d..fb912f62e2d7 100644
--- a/svx/source/engine3d/deflt3d.cxx
+++ b/svx/source/engine3d/deflt3d.cxx
@@ -26,27 +26,27 @@ E3dDefaultAttributes::E3dDefaultAttributes() { Reset(); }
 void E3dDefaultAttributes::Reset()
 {
     // Cube object
-    aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
-    aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
-    bDefaultCubePosIsCenter = false;
+    m_aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
+    m_aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
+    m_bDefaultCubePosIsCenter = false;
 
     // Sphere object
-    aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
-    aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
+    m_aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
+    m_aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
 
     // Lathe object
-    bDefaultLatheSmoothed = true;
-    bDefaultLatheSmoothFrontBack = false;
-    bDefaultLatheCharacterMode = false;
-    bDefaultLatheCloseFront = true;
-    bDefaultLatheCloseBack = true;
+    m_bDefaultLatheSmoothed = true;
+    m_bDefaultLatheSmoothFrontBack = false;
+    m_bDefaultLatheCharacterMode = false;
+    m_bDefaultLatheCloseFront = true;
+    m_bDefaultLatheCloseBack = true;
 
     // Extrude object
-    bDefaultExtrudeSmoothed = true;
-    bDefaultExtrudeSmoothFrontBack = false;
-    bDefaultExtrudeCharacterMode = false;
-    bDefaultExtrudeCloseFront = true;
-    bDefaultExtrudeCloseBack = true;
+    m_bDefaultExtrudeSmoothed = true;
+    m_bDefaultExtrudeSmoothFrontBack = false;
+    m_bDefaultExtrudeCharacterMode = false;
+    m_bDefaultExtrudeCloseFront = true;
+    m_bDefaultExtrudeCloseBack = true;
 }
 
 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */

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