drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx | 1 - 1 file changed, 1 deletion(-)
New commits: commit 30dda57ffcddf8ec1981c589ce3c5df63e9e1054 Author: Noel Grandin <noelgran...@gmail.com> AuthorDate: Tue Apr 1 17:23:06 2025 +0200 Commit: Noel Grandin <noelgran...@gmail.com> CommitDate: Tue Apr 1 21:36:13 2025 +0200 remove SAL_WARN from BufferedDecompositionFlusher now that this has stabilised, I don't need it anymore Change-Id: Ibadd043bb11f6070ee66637e3eb0174c9bbe7a63 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/183596 Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk> Tested-by: Jenkins diff --git a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx index d65ea068bb2b..2dd36148bb66 100644 --- a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx +++ b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx @@ -54,7 +54,6 @@ static BufferedDecompositionFlusher* getInstance() // static void BufferedDecompositionFlusher::shutdown() { - SAL_WARN("drawinglayer", "tearing down BufferedDecompositionFlusher"); BufferedDecompositionFlusher* pFlusher = getInstance(); pFlusher->onTeardown(); // We have to wait for the thread to exit, otherwise we might end up with the background thread