drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx |    1 -
 1 file changed, 1 deletion(-)

New commits:
commit 30dda57ffcddf8ec1981c589ce3c5df63e9e1054
Author:     Noel Grandin <noelgran...@gmail.com>
AuthorDate: Tue Apr 1 17:23:06 2025 +0200
Commit:     Noel Grandin <noelgran...@gmail.com>
CommitDate: Tue Apr 1 21:36:13 2025 +0200

    remove SAL_WARN from BufferedDecompositionFlusher
    
    now that this has stabilised, I don't need it anymore
    
    Change-Id: Ibadd043bb11f6070ee66637e3eb0174c9bbe7a63
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/183596
    Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk>
    Tested-by: Jenkins

diff --git a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx 
b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx
index d65ea068bb2b..2dd36148bb66 100644
--- a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx
+++ b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx
@@ -54,7 +54,6 @@ static BufferedDecompositionFlusher* getInstance()
 // static
 void BufferedDecompositionFlusher::shutdown()
 {
-    SAL_WARN("drawinglayer", "tearing down BufferedDecompositionFlusher");
     BufferedDecompositionFlusher* pFlusher = getInstance();
     pFlusher->onTeardown();
     // We have to wait for the thread to exit, otherwise we might end up with 
the background thread

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