drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit d36fa03f8d0236aeb3b2a533cd76167991fbb2f6 Author: Andrea Gelmini <[email protected]> AuthorDate: Mon Feb 2 10:12:27 2026 +0100 Commit: Julien Nabet <[email protected]> CommitDate: Mon Feb 2 14:21:45 2026 +0100 Fix typo Change-Id: I9d916cc5b58877bc5c3a3baad40cda5cff914209 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/198517 Tested-by: Jenkins Reviewed-by: Julien Nabet <[email protected]> diff --git a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx index efc5fc5a633f..50850c39b4c3 100644 --- a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx +++ b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx @@ -171,7 +171,7 @@ void SAL_CALL BufferedDecompositionFlusher::run() } // There is a very very small window where, if : // This-thread: we create a strong reference from a weak reference inside the loop - // Another-thread: releases the second last strong reference to the the object + // Another-thread: releases the second last strong reference to the object // This-thread: we clear the reference, which triggers object destruction, which tries to call back // into BufferedDecompositionFlusher and then deadlocks because the mutex is already acquired. aDelayRelease.clear();
