drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit d36fa03f8d0236aeb3b2a533cd76167991fbb2f6
Author:     Andrea Gelmini <[email protected]>
AuthorDate: Mon Feb 2 10:12:27 2026 +0100
Commit:     Julien Nabet <[email protected]>
CommitDate: Mon Feb 2 14:21:45 2026 +0100

    Fix typo
    
    Change-Id: I9d916cc5b58877bc5c3a3baad40cda5cff914209
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/198517
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <[email protected]>

diff --git a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx 
b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx
index efc5fc5a633f..50850c39b4c3 100644
--- a/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx
+++ b/drawinglayer/source/primitive2d/BufferedDecompositionFlusher.cxx
@@ -171,7 +171,7 @@ void SAL_CALL BufferedDecompositionFlusher::run()
         }
         // There is a very very small window where, if :
         // This-thread: we create a strong reference from a weak reference 
inside the loop
-        // Another-thread: releases the second last strong reference to the 
the object
+        // Another-thread: releases the second last strong reference to the 
object
         // This-thread: we clear the reference, which triggers object 
destruction, which tries to call back
         //  into BufferedDecompositionFlusher and then deadlocks because the 
mutex is already acquired.
         aDelayRelease.clear();

Reply via email to