Hey Bianca,

Global Game Jam looks like a great resource. Is there any way to find out
which of the games are Creative Commons licensed and which are not?

Cheers,

*Chris Sakkas
**Admin of the FOSsil Bank wiki <http://fossilbank.wikidot.com/> and the Living
Libre blog <http://www.livinglibre.com> and Twitter
feed<https://twitter.com/#%21/living_libre>
.*



On 11 November 2012 14:00, Bianca Gibson <[email protected]>wrote:

> Years of archives of some good (though small) creative commons licensed
> games can be found at http://globalgamejam.org/. My own is at
> http://archive.globalgamejam.org/2012/whirlstrom.
>
> Although AAA games have huge budgets, they are often managed extremely
> poorly and have high staff turnover. Someone high up in a big publisher (I
> think activision?) said that their strategy for improving employee
> retention was to scare them in to staying, saying they wouldn't be able to
> get another job or the new job would be even worse, and they were trying to
> take the fun out of making games. Often the staff will get mistreated, and
> have to work ridiculous hours, I know someone that worked 120 hour weeks.
> They may not even get credited for a game that they worked on for years
> and left a few months before release (LA Noire).
> Sometimes 24+ hour marathon shifts. Keeping a sleeping bag under your
> desk.
> Managers will often be promoted from within - when a big publisher took
> over an acquaintances old work they promoted the lead programmer to CEO. He
> was not a good CEO, and now that studio has shut down.
>
> Not really creativity fostering environments, or well managed. I don't
> think they money is spent efficiently in a lot of circumstances, and I've
> seen some really smart developers leave the games industry because of that
> treatment. These people that leave because of the mistreatment might still
> like to do hobby project games, and maybe could be tapped to create Free
> Software games if we can connect with a sizeable proportion of them.
>
> A lot of people think that a lack of creativity is the weakness of AAA
> games. Rather than go for exactly the same thing, I think we'd be better
> off excelling where they don't, making indie games instead of AAA style
> games. Indie games have much smaller budgets and teams, so would be an
> easier starting point. Rather than trying to make the next skyrim, go for
> the next fruit ninja.
>
> I do think that steam for gnu/linux is a good thing. I have on multiple
> occasions almost talked people in to running mostly free software, but the
> games have kept them on windows. It will also make some people that
> currently dual boot for games spend more time in a free software OS, maybe
> even all their time. Although running proprietary software at all is not
> ideal, it can reduce people's use of a proprietary OS.
>
> What we can do if we want to take the approach I'm suggesting (go for
> indie games):
> - Use steam for GNU/Linux to encourage gamers to start using a Free
> Software OS, or spend more time in a Free Software OS
> - Engage with the indie games community and learn from them - more free
> software people at events like the global game jam, and local meetups
> - Make games :)
>
>
> As for why steam is considered good:
> Gamers hate DRM. They like playing games, DRM makes it hard. Restrictions
> on steam aren't so much considered good as less bad. You can play it on as
> many computers as you want (just need your account), it has an offline mode
> (though people hate that you have to sign in online then go offline).
>
> Comparison:
> Some DRM requires a constant internet connection for single player games.
> If you have dial up (only thing available in some areas), they constantly
> loose the connection and crash.
> Some games install root kits for DRM.
> Some games install software that has in the license agreement that they
> can pull whatever they want from the computer and send it off to the
> publisher.
>
> Obviously steam is less bad than some other DRM.
>
>
> On 11 November 2012 02:15, Michael Mehrazar <[email protected]> wrote:
>
>> On 11/10/2012 09:54 AM, Alexey Eromenko wrote:
>> > Actually Google Chrome has an offspring, a Free Software version called
>> > Chromium browser.
>> >
>> > It has few differences vs
>> > Chrome : no flash, no built in PDF reader, and no auto-updates, but it
>> > works great on my Debian machines.
>> > Chromium is great, and I can recommend it.
>> >
>> > -Technologov
>> >
>>
>> I'm well aware of Chromium. In fact, you got it mixed up, Google Chrome
>> is based off of the free software project Chromium. (Both are developed
>> by Google however)
>>
>> However my point is not that Firefox is the only acceptable free
>> software browser to use, obviously there are many such acceptable
>> browsers. My point is that it's very important that free software
>> remains easy to use, otherwise, non-technical users will not be able to
>> use free software. And Chromium, unlike Firefox or Google Chrome, is
>> fairly difficult to download and update, unless it's part of your
>> distributions package manager. (Which is not the case for Windows or Mac
>> OS, which is where the majority of our target audience still lies)
>>
>>
>

Reply via email to