On 20/12/15 19:50, Aaron Wolf wrote: > This whole issue is complex, and it relates to what we're trying to do > with Snowdrift.coop — we are making a system more specifically designed > for the challenges faced by free/libre/open projects. > > Here's our run-down of why these reward-focused campaigns are ill-fit: > https://snowdrift.coop/p/snowdrift/w/en/threshold-systems > > But anyway, we aren't operating yet (although we're working hard to get > there). We ran our own one-off drive and continue accepting regular > donations during our pre-launch phase. We did thanks, stickers, > sponsored-commits, shirts, that sort of thing. It's a lot of work and > hassle and we have to think of the whole thing as publicity value as > much as money because the costs and hassle of this type of fundraising > are substantial…
Thanks for this feedback - it is worth noting that in any industry (whether it is in research, in a big corporation, non-profit, etc) there are overheads for getting funds for projects. The bigger questions are: - how does crowdfunding relate to the alternatives? - if people go for serious targets (six-figure dollar amounts), can they realistically budget for the month they spend making videos, preparing the rewards, risk factor, etc? - do certain types or project fare better than others? Maybe these questions are better discussed on a thread on the more general issue of crowdfunding though, so I changed the subject line.
