I need some help. I've managed to get this guy to at least do some of his own 
research into Free-Software, but he is a Proprietary Sympathiser. It's really 
hard to understand>relate>address his issues/concerns.

On April 4, 2016 , Julien Kyou <[email protected]> wrote:
>
>A Short time after that discussion I learned that the FSF doesn't
>support Free-Culture, I do. Its about perspective really. The FSF is
>about *Freedom of Use*, Free-Culture is about *Freedom of Expression*,
>***Irrelevant***
>
>I get that we are different people and as such receive the world
>differently, but Facts are Facts and should not be ignored.
>
>Governments and Corporations are Spying on us[1][2][3][4][5][6] I can
>and probably will get more (not Microsoft) proof but I think 6
>citations is enough for a decent case.
>
>Companies are using DRM to lock us in to our devices. This is not the
>intended purpose, though neither do/should we like that much more as it
>denies all four of the essential software freedoms (I will cite them
>later). The Copyright Office has finally started to listen to us and
>become aware that DRM is corrupt, though they still have not arrived at
>the appropriate solution[7][8] I just learn of this on the 3rd but
>still please sign.
>
>What are these freedoms and why are they so important[9][10]. I'd like
>to say more but I really want to get that petition to you while its
>still somewhat relevant.
>
>[1] http://www.bbc.co.uk/news/technology-23027764
>[2] http://www.bbc.com/news/world-us-canada-23123964
>[3]
>http://www.ted.com/talks/edward_snowden_here_s_how_we_take_back_the_internet#main-nav-skip
>[4] http://en.windows7sins.org/
>[5] https://www.fsf.org/blogs/community/windows-8-prism-edition
>[6] https://www.fsf.org/news/the-fsfs-statement-on-windows-10
>[7] http://www.defectivebydesign.org/dmca-anti-circumvention-comment
>[8] https://www.defectivebydesign.org/they-are-starting-to-listen
>
>[9]
>http://www.wired.com/2013/09/why-free-software-is-more-important-now-than-ever-before/
>[10] http://www.gnu.org/philosophy/free-sw.html
>[]
>https://aboutthebsds.wordpress.com/2013/03/01/bsd-and-stallmans-four-freedoms/
>

I'm not against any of this free software, but I'm not convinced it's the only 
way, or even the ideal way. As I said earlier, I'm glad it exists - 
alternatives are the very thing that will keep proprietary software 
non-ridiculous - but a lot of the negatives listed in those articles are:

-Dictated by the US government. If all of a sudden everyone ditched Windows, 
you can be sure they'd try to impose their spying on Linux too, trying to take 
down any sites that do not comply. (I'm reading the transcript of the Ted Talk 
and it definitely looks concerning, but I still blame the US, not proprietary 
software.)

-Not nearly as bad as they claim. FSF seems to be very biased, using arguments 
against Windows 10 I've heard before and found (through experience) to be false 
or simply overstated.

-A company just trying to make profit.


Freedom is great, but there is always a cost. You cannot have all the freedom 
you want because at some point that will infringe on someone else's freedom. 
Even the freedom to not be spied on infringes on the government's ability to 
keep people from dying from terrorist attacks. (Though it looks like the Ted 
Talk covers this and explains the spying is not stopping any terrorism, at 
least in this instance. I remain doubtful that you can have high security 
without some internal spying, but I agree wholeheartedly that the current 
implementation should be stopped/shut-down/reversed/disbanded.) Thus, when they 
say "Freedom means having control over your own life.", I do not agree - no one 
has complete control over their own life. To have complete control over your 
own life is to be able to subject others to your own will. I know this is not 
what they want (or you want), but that would be the "maximum freedom" for one 
person. (Obviously it is better to maximize the freedom of all people,
which means respecting each other.)


Anyway, if I make a game as an entrepreneur, all these ideologies say I have to 
do it as a hobby, not a career, since there's no way I would be able to sell it 
[explained below]. I find this unacceptable. These ideologies might work 
amazingly well in a different economic system, but not in the current one 
(note: I'm not saying they don't work at all, I'm just saying they aren't 
"amazing").


Explanation: How would I make money off of a game?

-I could try to sell it normally and ask everyone for a set price. But, since 
it's free, I have to have the source code somewhere the public can improve it. 
So, no one buys it, they just recompile it from the source code.

--Actually, I don't see how we're allowed to sell it at all. If the public has 
a right to the source code running on their computer (for free), then they also 
have a right to the executable file (FSF argues these are equivalent, just that 
the executable cannot reasonably be understood or modified by humans). If I 
sold the source code for a million dollars (arguing that after the first 
purchase, that person could upload it so everyone else could use it for free), 
you wouldn't call that free software, would you? So why in the world am I 
allowed to do it for an executable file?

--Worse, "In order for freedoms 1 and 3 (the freedom to make changes and the 
freedom to publish the changed versions) to be meaningful, you must have access 
to the source code of the program. Therefore, accessibility of source code is a 
necessary condition for free software. Obfuscated “source code” is not real 
source code and does not count as source code." 
(http://www.gnu.org/philosophy/free-sw.html ) proves that you must also provide 
all resources required to play the game. Did you have to hire some artwork 
done? Too bad, no one has to reimburse you for it.


There are only a few methods of money making I've heard of, employed by 
companies or individuals creating free software:

-Advertising. I suppose you have to make sure not to use Google's advertising 
system, since that would be "unethical" according to FSF. I don't know how much 
this limits the effectiveness of advertising. How is advertising legal in FSF, 
anyway? Don't users have the right to turn off all advertising? If not, they 
have the right to use or make software that forbids advertisements from coming 
in, right? There's no way around this (that I can see).

-Hiring yourself out to other companies that want product improvements. (I find 
it interesting that this works, whereas selling yourself to individuals would 
never work. If your product became popular amongst dozens of companies, I 
imagine you'd find yourself in the same problem. Why hire you for a feature 
when it will probably get done by someone else? Worse, why spend money that 
will help your competitors?) The system is set up so that investing in this 
"free software" company is undesirable!

-Charging for support. This is an interesting one, since with proprietary 
software support is usually free (since you've typically already bought it or 
otherwise given them money). Ironically, this encourages free software 
developers to intentionally add bugs so that they can charge for more support. 
(ex, Skyrim was very popular despite having many bugs because the rest of the 
program was so cool. I imagine the principle would be the same for other 
software, too.) Obviously you would still want the program functional, but what 
about putting in a feature that breaks after the user's used the software for a 
while? Make it sneaky so that it looks like an honest mistake! Sure, you'd have 
the ability to fix it yourself, but if you could do that, you'd not need 
support. So what if someone else finds these bugs and fixes them? Sure, they'd 
have the right to distribute this software for free, but you wouldn't have to 
accept that fixed version into your code base. Thus, the company could
still insist on distributing the bugged version, requiring clients to pay for 
support to maintain its functionality. I imagine the company could get away 
with a number of tactics in this line:

--Fix the bug with bugged code

--Fix the effects of the bug, but don't fix the bug for a while

--Charge by the hour and pretend that it's taking a long time to find the bug, 
even if you knew where it was all along

It's possible that other companies might compete with you for the role of 
support. This minimizes the effects of the above problem (since another company 
could effectively take over your project if you got too much bad press), but 
also proves that just because you made the software doesn't mean you can get 
any money from it -- a bigger company might come along and usurp the "support" 
role right from under you.

-Finally, there is the crowd-funding and donation methods. Both suffer from 
what is sort of the "Tragedy of the commons" -- it is not usually in one's self 
interest to fund something if you're going to get it for free later if you 
simply don't pay now. Crowd-funding can offer individuals fame/customization as 
a reason to pay (ex, Undertale put a couple characters in from individuals who 
donated $500 or more), and it's true that wikipedia has survived off of 
donations alone. I would argue that donations are the only way that free 
software could work.


One might argue that, with pirating so readily available, a person is donating 
money when they purchase the game anyway. This isn't completely true -- many 
people consider pirating to be immoral (especially if they like the 
game/software, they are more likely to pay for it even if they've already 
pirated it)


"[...what is/are the advantage(s) of free software?] Life without freedom is 
oppression, and that applies to computing as well as every other activity in 
our lives."

This isn't really an answer, in my opinion. I've already discussed that there 
is no such thing as "ultimate freedom". There is a difference between having 
rules and having oppression.


I find their quote after "Instead, each class should have this rule:" very 
interesting. It sounds like what scientists need to do (and, so I just read, 
apparently are hesitant to do). Both fame and fortune can be stolen away when 
you use their plan.


In general, I find much of the FSF's goals to be unreasonable. If we lived in a 
world without money, I would wholeheartedly agree with their approach (though 
stealing fame would still be an issue). Alright, if we lived in a world where 
no-one was selfish, I would wholeheartedly agree with their approach. Until 
then, it seems as hopelessly optimistic as the original idea of communism, 
which thought that humans might some day work together without money. 

Therefore, I do not consider it unethical to use proprietary software - though 
it is not ideal, at least people get paid for their work.


Ttyl,

Ian

Forgot to address a few things:

-FSF was suggesting that a central server that runs a program for you is a bad 
idea. Although their point is good (that it is dangerous to have this), it 
nonetheless has its advantages:

--Multiplayer games could not run without this happening

--Secure databases that must be protected from tampering (ex bank accounts, 
multiplayer games, cloud storage) could not work without this happening

--It is a lot less bandwidth, user time and effort to send a few bytes of data 
to a computer and have it run the code vs sending a request for it to send KB 
or MB of data that makes up the program, then download dependencies, install 
the program, run it, then go to the trouble of uninstalling it after you're 
done with it.


I would not sign the DRM thing even if it was active without more convincing 
(it sounds like the deadline is March 2 and we're in April). I do not see how 
DRM locks you out of your device, nor locks you into your device in any special 
way (other than being unable to copy stuff you aren't supposed to copy). 
Forcing DRM out of the system without fixing the system is implicitly allowing 
piracy, which isn't healthy. Many things we get for free require DRM (ex 
loaning library books or movies; you can do this online, but only with DRM), or 
else they wouldn't be offered in the first place.


Reply via email to