Ian Kelling: > An ethically operated game seems like a better term to > me. A libre game sounds > more like one with free software and free creative works. I think the > general idea is a good one, along the lines of > https://www.gnu.org/software/repo-criteria.html, but this current > implementation has a lot of flaws and things it's missing.
Ok, I will probably rename the document. > The ideas about a master server seem a bit reaching and poorly defined > to me. "it should not discriminate against modded servers." What if a > modded server name has profanity or hate speech in it's name, or is > objectionable in any vast different kind of ways? The master server > should display it? No. If there is a master server, people should simply > be able to run their own master servers, and a web search should be able > to find them if the most prominent master server operator does not > display the things people want. Well, I grew up with Valve games and those allowed all kinds of mods on their master servers. I know that it would be hard to define clear criteria of what should be allowed and what shouldn't. I've noticed that some games (such as Red Eclipse) are distributed under a free license but do not allow mods on their master servers. I find it extremely annoying because it is almost impossible to promote your own master server because not much people play these games. > "Modding" is not a term many people understand. Will change to a better term. > "All games" and "Multiplayer games" should be in a bigger font to show > they are higher level section delimiters, it's confusing otherwise. Done. > The last points about how to handle proprietary code and content seem > contradictory to earlier points that all code and content should be free. Well some server admins add proprietary content to their servers and it happens a lot. This situation is the same as with JavaScript.
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