That's correct, we're using Snowcrash instead of pcap. I'll fire up
Ethereal every now and then when I want to verify libsecondlife is
sending out what it's supposed to be sending out, but for testing how
the official client speaks to sims Snowcrash gives actually useful
output. Since some of the packets are compressed with a quick little
algorithm called "zerocoding" it makes it difficult to tell the actual
layout of a packet from just looking at a pcap dump. For those of you
that don't have a protocol decode, here is one (based on Second Life
1.10.1.0):
http://labs.highenergychemistry.com/secondlife/decode.txt
Until the packet construction is rewritten we are adding support for
outgoing packets one by one. If anyone spots a useful packet in there
that isn't in PacketBuilder.h yet post it here and I can add it.
Receiving packets is done through a generic framework so any type of
packet can be received.
P.S. Sorry Chad for the double e-mail, the mailing list was setup to
default to responding to the poster instead of back to the mailing list.
I fixed it just now.
John
Chad Boyda wrote:
You could do this with very little effort using the Snowcrash
framework, just add ChatFromSimulator and ChatFromViewer command hooks
to the pCMDHooks array and then implement your TTS of choice.
------------------------------------------------------------------------
*From:* [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] *On Behalf Of *iron perth
*Sent:* Monday, June 05, 2006 12:25 PM
*To:* libsecondlife-dev@gna.org
*Subject:* [libsecondlife-dev] Capturing say/IM and feeding into a TTS
http://forums.secondlife.com/showthread.php?p=1075577#post1075577
Am I right in that you're using pcap, John?
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