In the OnInstantMessage() event in Avatar.cs is the line: AgentName = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
Which then passes on the string to the event handler. It shows up blank in the event handler (although message comes through correct). I tried replacing that line with the code below, and still it does not seem to capture the AV name. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Hurliman Sent: Thursday, July 06, 2006 10:15 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Question regarding the AgentName variablefor OnInstantMessage() Any variable length fields in the packets are stored as byte arrays (byte[]). If you try and do a .ToString() on a byte array you won't get anything interesting, what you want is something like this: byte[] byteArray = (byte[])field.Data; // Variable length fields are byte arrays string output = System.Text.Encoding.ASCII.GetChars(byteArray, 0, byteArray.Length); // Convert the byte[] to a string output.Replace("\0", ""); // Remove the null terminator from the end of the string I know that's a pain, libsl will have a helper function that converts byte arrays to strings soon. John _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.9/382 - Release Date: 7/4/2006 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.9/382 - Release Date: 7/4/2006 _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev