John Hurliman wrote:
The compressed object update packet is a common way for the server to
send object information to the client. I'm not sure what triggers the
server to use a compressed packet instead of a normal ObjectUpdate,
but libsl is receiving them now (albeit at the wrong location due to
the camera problems) and if the client is going to be aware of objects
surrounding it this is a critical piece of the puzzle.
High 00014 - ObjectUpdateCompressed - Trusted - Zerocoded
0130 ObjectData (Variable)
0091 UpdateFlags (U32 / 1)
0527 Data (Variable / 2)
0856 RegionData (01)
0245 TimeDilation (U16 / 1)
0659 RegionHandle (U64 / 1)
We need code or pseudocode that can decode the Data field, and a
description of what the UpdateFlags field represents.
John
This bounty has been changed to a higher priority packet,
ImprovedTerseObjectUpdate.
High 00016 - ImprovedTerseObjectUpdate - Trusted - Zerocoded
0130 ObjectData (Variable)
0527 Data (Variable / 1)
1277 TextureEntry (Variable / 2)
0856 RegionData (01)
0245 TimeDilation (U16 / 1)
0659 RegionHandle (U64 / 1)
We're getting closer!
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