I never did figure out how the region handle worked...
I logged in with the client, TP'd there, and got the output form SLDump
--Jesse

On 7/16/06, Mike Ortman <[EMAIL PROTECTED]> wrote:
Hey everyone! Ive created class MapData (seen in code) that handles the
client's map information (positions, name, agents, map textures, etc) with
the main goal of getting a region handle by name (by finding a sim in an
ArrayList of MapData objects and returning the region handle composed of the
Global X and Y positions. The problem I having is the generation of the U64
handle (named regionHandle in the MapData class; assigned in the
contructor). Ive tried everything I could think of (while admitting not
being a *guru*) and I am praying for someone to find what is going wrong.

Please note:
The Login info (First, last, and password) needs to be added into
MapDataText.cs

IMing the bot with 'current' sends you the data for its current sim...
Estimated? is the result of MapData.regionHandle
IMing the bot with 'teleport' then a sim name (this will be easier later)
will teleport to that sim at your local position; it fails because the
region handle is incorrect

Thanks in advanced,
Michael Ortman AKA Ming Chen

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--
--Jesse

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