Recently, libsl was changed, removing the Circuit class in favor of
the Simulator class
I created a patch to fix these errors throughout the entire libsl tree.
I can commit once verified.

--
--Jesse
Index: libsecondlife-cs/Inventory/Inventory/InventorySystem/InventoryManager.cs
===================================================================
--- libsecondlife-cs/Inventory/Inventory/InventorySystem/InventoryManager.cs	(revision 90)
+++ libsecondlife-cs/Inventory/Inventory/InventorySystem/InventoryManager.cs	(working copy)
@@ -362,7 +362,7 @@
 				0630 Type (S8 / 1)
 				1025 FolderID (LLUUID / 1)
 		*/
-		public void InventoryDescendentsHandler(Packet packet, Circuit circuit)
+		public void InventoryDescendentsHandler(Packet packet, Simulator simulator)
 		{
 //			Console.WriteLine("Status|Queue :: " + htFolderDownloadStatus.Count + "/" + qFolderRequestQueue.Count);
 			iLastPacketRecieved = getUnixtime();
Index: libsecondlife-cs/Inventory/Inventory/AssetSystem/AssetManager.cs
===================================================================
--- libsecondlife-cs/Inventory/Inventory/AssetSystem/AssetManager.cs	(revision 90)
+++ libsecondlife-cs/Inventory/Inventory/AssetSystem/AssetManager.cs	(working copy)
@@ -112,7 +112,7 @@
 		}
 
 
-		public void AssetUploadCompleteCallbackHandler(Packet packet, Circuit circuit)
+		public void AssetUploadCompleteCallbackHandler(Packet packet, Simulator simulator)
 		{
 			ArrayList blocks = packet.Blocks();
 			
@@ -172,7 +172,7 @@
 					1062 Status (S32 / 1)
 		
 		*/
-		public void TransferInfoCallbackHandler(Packet packet, Circuit circuit)
+		public void TransferInfoCallbackHandler(Packet packet, Simulator simulator)
 		{
 			ArrayList blocks = packet.Blocks();
 			
@@ -243,7 +243,7 @@
 				Status: 1
 
 		 */
-		public void TransferPacketCallbackHandler(Packet packet, Circuit circuit)
+		public void TransferPacketCallbackHandler(Packet packet, Simulator simulator)
 		{
 			LLUUID TransferID = "";
 			byte[] Data = null;
@@ -295,7 +295,7 @@
 
 		 */
 
-		public void ConfirmXferPacketCallbackHandler(Packet packet, Circuit circuit)
+		public void ConfirmXferPacketCallbackHandler(Packet packet, Simulator simulator)
 		{
 			U64 XferID = new U64();
 			uint PacketNum = 0;
@@ -344,7 +344,7 @@
 				VFileID: b16097032e253a9d5220ba07c1a1b28a
 				VFileType: 7
 		*/
-		public void RequestXferCallbackHandler(Packet packet, Circuit circuit)
+		public void RequestXferCallbackHandler(Packet packet, Simulator simulator)
 		{
 			U64 XferID = new U64();
 			LLUUID AssetID = "";
Index: applications/SecondSuite/Plugins/Accountant/frmAccountant.cs
===================================================================
--- applications/SecondSuite/Plugins/Accountant/frmAccountant.cs	(revision 90)
+++ applications/SecondSuite/Plugins/Accountant/frmAccountant.cs	(working copy)
@@ -88,7 +88,7 @@
 			Client.Network.SendPacket(packet);
 		}
 
-		private void BalanceHandler(Packet packet, Circuit circuit)
+		private void BalanceHandler(Packet packet, Simulator simulator)
 		{
 			if (packet.Layout.Name == "MoneyBalanceReply")
 			{
@@ -130,7 +130,7 @@
 			}
 		}
 
-		private void DirPeopleHandler(Packet packet, Circuit circuit)
+		private void DirPeopleHandler(Packet packet, Simulator simulator)
 		{
 			lstFindMutex.WaitOne();
 
Index: applications/SecondSuite/Plugins/PrimImporter/frmPrimImporter.cs
===================================================================
--- applications/SecondSuite/Plugins/PrimImporter/frmPrimImporter.cs	(revision 90)
+++ applications/SecondSuite/Plugins/PrimImporter/frmPrimImporter.cs	(working copy)
@@ -41,7 +41,7 @@
 			Client.Network.RegisterCallback("ObjectUpdate", new PacketCallback(ObjectUpdateHandler));
 		}
 
-		public void ObjectAddHandler(Packet packet, Circuit circuit)
+		public void ObjectAddHandler(Packet packet, Simulator simulator)
 		{
 			LLVector3 position = null;
 
@@ -67,7 +67,7 @@
 			}
 		}
 
-		public void ObjectUpdateHandler(Packet packet, Circuit circuit)
+		public void ObjectUpdateHandler(Packet packet, Simulator simulator)
 		{
 			uint id = 0;
 			LLUUID uuid = null;
Index: applications/SecondSuite/Plugins/PrimBuilder/frmPrimBuilder.cs
===================================================================
--- applications/SecondSuite/Plugins/PrimBuilder/frmPrimBuilder.cs	(revision 90)
+++ applications/SecondSuite/Plugins/PrimBuilder/frmPrimBuilder.cs	(working copy)
@@ -102,7 +102,7 @@
 			Client.Network.RegisterCallback("CoarseLocationUpdate", new PacketCallback(LocationHandler));
 		}
 
-		private void LocationHandler(Packet packet, Circuit circuit)
+		private void LocationHandler(Packet packet, Simulator simulator)
 		{
 			if (numPositionX.Value == 0)
 			{
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