So you fixed the exploits, took away the god mode stalking thing [:(], and started putting in all the new RESTfull stuff. All in all, that's great! Although, why put a session id into those object fields? Keep up the good work guys and gals! --Jesse
On 8/2/06, Phoenix <[EMAIL PROTECTED]> wrote:
I have a quick summary of the messaging changes in today's release. TeleportFinished and CrossedRegion are messages sent from the simulator when the main agent's region has completed the handoff to a new region. The new SL API is starting to poke through in a new field called SeedCapability in the Info and RegionData blocks of the respective messages. For now, it is empty, but will eventually be packed with a uri for the the client to get in order to use the new services. ObjectAdd has been shuffled a bit so that most of the information is available in a new AgentData block. ObjectPosition, ObjectScale, ObjectRotation, ObjectFlagUpdae, ObjectImage, ObjectMaterial, ObjectShape, ObjectExtraParams, ObjectPermissions, ObjectSaleInfo, ObjectName, ObjectDescription, ObjectCategory, and RequestTaskInventory have all picked up a session id. SetScriptRunning, ScriptReset, UpdateTaskInventory, RemoveTaskInventory, and RezScript were all slightly shuffled or simply picked up an AgentData block with at least the current agent id and session id, and a few picked up the current group id as well. The FindAgent message is only handled on the simulator. _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev
-- --Jesse _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev