In this edition of new stuff for libsl we have:
* Prelininary estate tool support
- Kick User
- Ban User
- Unban User
- Teleport user Home
* EstateTools class in Region
Client.CurrentRegion.Estate
* .ToStringHyphenated() on LLUUID
Returns a LSL-compatible / SL-compatible
string translation of a UUID.
Please note. If coding additional estate tools in, the
EstateOwnerMessage sub-protocol is finnicky. If something
isnt working, try swapping the order around of parameters.
Enjoy.
-Adam
/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
namespace libsecondlife.Packets
{
public class Estate
{
public static Packet EstateOwnerMessage(ProtocolManager
protocol, LLUUID agentID, LLUUID sessionID, string method, LLUUID invoice,
Hashtable parameterlists)
{
Hashtable blocks = new Hashtable();
Hashtable fields = new Hashtable();
fields["AgentID"] = agentID;
fields["SessionID"] = sessionID;
blocks[fields] = "AgentData";
fields = new Hashtable();
fields["Method"] = method;
fields["Invoice"] = invoice;
blocks[fields] = "MethodData";
foreach(Hashtable field in parameterlists.Keys)
{
blocks[field] = parameterlists[field];
}
Packet packet =
PacketBuilder.BuildPacket("EstateOwnerMessage", protocol, blocks,
Helpers.MSG_RELIABLE + Helpers.MSG_ZEROCODED);
return packet;
}
public static Packet EstateKick(ProtocolManager protocol,
LLUUID agentID, LLUUID sessionID, LLUUID targetID)
{
Hashtable plist = new Hashtable();
Hashtable fields = new Hashtable();
fields["Parameter"] = agentID.ToStringHyphenated();
plist[fields] = "ParamList";
fields = new Hashtable();
fields["Parameter"] = targetID.ToStringHyphenated();
plist[fields] = "ParamList";
return
Estate.EstateOwnerMessage(protocol,agentID,sessionID,"kick",new
LLUUID(true),plist);
}
public static Packet EstateBan(ProtocolManager protocol, LLUUID
agentID, LLUUID sessionID, LLUUID targetID)
{
Hashtable plist = new Hashtable();
Hashtable fields = new Hashtable();
fields["Parameter"] = targetID.ToStringHyphenated();
plist[fields] = "ParamList";
fields = new Hashtable();
fields["Parameter"] = "65";
plist[fields] = "ParamList";
fields = new Hashtable();
fields["Parameter"] = agentID.ToStringHyphenated();
plist[fields] = "ParamList";
return
Estate.EstateOwnerMessage(protocol,agentID,sessionID,"estateaccessdelta",new
LLUUID(true),plist);
}
public static Packet EstateUnBan(ProtocolManager protocol,
LLUUID agentID, LLUUID sessionID, LLUUID targetID)
{
Hashtable plist = new Hashtable();
Hashtable fields = new Hashtable();
fields["Parameter"] = targetID.ToStringHyphenated();
plist[fields] = "ParamList";
fields = new Hashtable();
fields["Parameter"] = "129";
plist[fields] = "ParamList";
fields = new Hashtable();
fields["Parameter"] = agentID.ToStringHyphenated();
plist[fields] = "ParamList";
return
Estate.EstateOwnerMessage(protocol,agentID,sessionID,"estateaccessdelta",new
LLUUID(true),plist);
}
public static Packet EstateTeleportUser(ProtocolManager
protocol, LLUUID agentID, LLUUID sessionID, LLUUID targetID)
{
Hashtable plist = new Hashtable();
Hashtable fields = new Hashtable();
fields["Parameter"] = targetID.ToStringHyphenated();
plist[fields] = "ParamList";
fields = new Hashtable();
fields["Parameter"] = agentID.ToStringHyphenated();
plist[fields] = "ParamList";
return
Estate.EstateOwnerMessage(protocol,agentID,sessionID,"teleporthomeuser",new
LLUUID(true),plist);
}
}
}
using System;
namespace libsecondlife
{
/// <summary>
/// Summary description for EstateTools.
/// </summary>
public class EstateTools
{
private SecondLife Client;
public EstateTools(SecondLife client)
{
Client = client;
}
public void KickUser(LLUUID prey)
{
Client.Network.SendPacket(Packets.Estate.EstateKick(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
public void BanUser(LLUUID prey)
{
Client.Network.SendPacket(Packets.Estate.EstateBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
public void UnBanUser(LLUUID prey)
{
Client.Network.SendPacket(Packets.Estate.EstateUnBan(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
public void TeleportHomeUser(LLUUID prey)
{
Client.Network.SendPacket(Packets.Estate.EstateTeleportUser(Client.Protocol,Client.Avatar.ID,Client.Network.SessionID,prey));
}
}
}
/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace libsecondlife
{
public delegate void ParcelCompleteCallback(Region region);
/// <summary>
/// Represents a region (also known as a sim) in Second Life.
/// </summary>
public class Region
{
public LLUUID ID;
public U64 Handle;
public string Name;
public byte[] ParcelOverlay;
public int ParcelOverlaysReceived;
public int[,] ParcelMarked; // 64x64 Array of parcels which have
been successfully downloaded. (and their LocalID's, 0 = Null)
public bool ParcelDownloading; // Flag to indicate whether we
are downloading a sim's parcels.
public bool ParcelDwell; // Flag to indicate whether
to get Dwell values automatically (NOT USED YET).
// Call <parcel>.GetDwell() instead.
public System.Collections.Hashtable Parcels;
public System.Threading.Mutex ParcelsMutex;
public float TerrainHeightRange00;
public float TerrainHeightRange01;
public float TerrainHeightRange10;
public float TerrainHeightRange11;
public float TerrainStartHeight00;
public float TerrainStartHeight01;
public float TerrainStartHeight10;
public float TerrainStartHeight11;
public float WaterHeight;
public LLUUID SimOwner;
public LLUUID TerrainBase0;
public LLUUID TerrainBase1;
public LLUUID TerrainBase2;
public LLUUID TerrainBase3;
public LLUUID TerrainDetail0;
public LLUUID TerrainDetail1;
public LLUUID TerrainDetail2;
public LLUUID TerrainDetail3;
public bool IsEstateManager;
public EstateTools Estate;
private SecondLife Client;
public event ParcelCompleteCallback OnParcelCompletion;
public Region(SecondLife client)
{
Estate = new EstateTools(client);
Client = client;
ID = new LLUUID();
Handle = new U64();
Name = "";
ParcelOverlay = new byte[4096];
ParcelOverlaysReceived = 0;
ParcelMarked = new int[64,64];
ParcelDownloading = false;
ParcelDwell = false;
Parcels = new System.Collections.Hashtable();
ParcelsMutex = new
System.Threading.Mutex(false,"ParcelsMutex");
SimOwner = new LLUUID();
TerrainBase0 = new LLUUID();
TerrainBase1 = new LLUUID();
TerrainBase2 = new LLUUID();
TerrainBase3 = new LLUUID();
TerrainDetail0 = new LLUUID();
TerrainDetail1 = new LLUUID();
TerrainDetail2 = new LLUUID();
TerrainDetail3 = new LLUUID();
IsEstateManager = false;
}
public Region(SecondLife client, LLUUID id, U64 handle, string
name, float[] heightList,
LLUUID simOwner, LLUUID[] terrainImages, bool
isEstateManager)
{
Client = client;
Estate = new EstateTools(client);
ID = id;
Handle = handle;
Name = name;
ParcelOverlay = new byte[4096];
ParcelMarked = new int[64,64];
ParcelDownloading = false;
ParcelDwell = false;
TerrainHeightRange00 = heightList[0];
TerrainHeightRange01 = heightList[1];
TerrainHeightRange10 = heightList[2];
TerrainHeightRange11 = heightList[3];
TerrainStartHeight00 = heightList[4];
TerrainStartHeight01 = heightList[5];
TerrainStartHeight10 = heightList[6];
TerrainStartHeight11 = heightList[7];
WaterHeight = heightList[8];
SimOwner = simOwner;
TerrainBase0 = terrainImages[0];
TerrainBase1 = terrainImages[1];
TerrainBase2 = terrainImages[2];
TerrainBase3 = terrainImages[3];
TerrainDetail0 = terrainImages[4];
TerrainDetail1 = terrainImages[5];
TerrainDetail2 = terrainImages[6];
TerrainDetail3 = terrainImages[7];
IsEstateManager = isEstateManager;
}
public void ParcelSubdivide(float west, float south, float east,
float north)
{
Client.Network.SendPacket(
Packets.Parcel.ParcelDivide(Client.Protocol,Client.Avatar.ID,
west,south,east,north));
}
public void ParcelJoin(float west, float south, float east,
float north)
{
Client.Network.SendPacket(
Packets.Parcel.ParcelJoin(Client.Protocol,Client.Avatar.ID,
west,south,east,north));
}
public void RezObject(PrimObject prim, LLVector3 position,
LLVector3 avatarPosition)
{
byte[] textureEntry = new byte[40];
Array.Copy(prim.Texture.Data, textureEntry, 16);
textureEntry[35] = 0xe0; // No clue
Packet objectAdd =
libsecondlife.Packets.Object.ObjectAdd(Client.Protocol, Client.Network.AgentID,
LLUUID.GenerateUUID(), avatarPosition,
position, prim, textureEntry);
Client.Network.SendPacket(objectAdd);
}
public void FillParcels()
{
// Begins filling parcels
ParcelDownloading = true;
// TODO: Replace Client.Network with Region.Simulator,
or similar?
Client.Network.SendPacket(libsecondlife.Packets.Parcel.ParcelPropertiesRequest(Client.Protocol,Client.Avatar.ID,
-10000,
0.0f,0.0f,4.0f,4.0f, false));
}
public void ResetParcelDownload()
{
Parcels = new System.Collections.Hashtable();
ParcelMarked = new int[64,64];
}
public void FilledParcels()
{
if(OnParcelCompletion != null)
{
OnParcelCompletion(this);
}
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override bool Equals(object o)
{
if (!(o is Region))
{
return false;
}
Region region = (Region)o;
return (region.ID == ID);
}
public static bool operator==(Region lhs, Region rhs)
{
try
{
return (lhs.ID == rhs.ID);
}
catch (NullReferenceException)
{
byte test;
bool lhsnull = false;
bool rhsnull = false;
try
{
test = lhs.ID.Data[0];
}
catch (NullReferenceException)
{
lhsnull = true;
}
try
{
test = rhs.ID.Data[0];
}
catch (NullReferenceException)
{
rhsnull = true;
}
return (lhsnull == rhsnull);
}
}
public static bool operator!=(Region lhs, Region rhs)
{
return !(lhs == rhs);
}
}
}
/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Net;
namespace libsecondlife
{
public class U64
{
public uint[] Data;
public U64()
{
Data = new uint[2];
Data[0] = 0;
Data[1] = 1;
}
public U64(uint left, uint right)
{
Data = new uint[2];
// "backwards", due to little-endian ordering
Data[0] = right;
Data[1] = left;
}
public U64(int left, int right)
{
Data = new uint[2];
// "backwards", due to little-endian ordering
Data[0] = (uint)right;
Data[1] = (uint)left;
}
public U64(byte[] bA, int pos)
{
Data = new uint[2];
Data[0] = (uint)(bA[pos] + (bA[pos+1]<<8) +
(bA[pos+2]<<16) + (bA[pos+3]<<24));
Data[1] = (uint)(bA[pos+4] + (bA[pos+5]<<8) +
(bA[pos+6]<<16) + (bA[pos+7]<<24));
}
public byte[] GetBytes()
{
byte[] bA = new byte[8];
bA[0]=(byte)((Data[0]) %256);
bA[1]=(byte)((Data[0]>>8) %256);
bA[2]=(byte)((Data[0]>>16)%256);
bA[3]=(byte)((Data[0]>>24)%256);
bA[4]=(byte)((Data[1]) %256);
bA[5]=(byte)((Data[1]>>8) %256);
bA[6]=(byte)((Data[1]>>16)%256);
bA[7]=(byte)((Data[1]>>24)%256);
return bA;
}
public override int GetHashCode()
{
return (int)(Data[0] ^ Data[1]);
}
public override bool Equals(object o)
{
if (!(o is U64)) return false;
U64 u64 = (U64)o;
return (u64.Data[0] == Data[0] && u64.Data[1] ==
Data[1]);
}
public static bool operator==(U64 lhs, U64 rhs)
{
if(object.ReferenceEquals(lhs, rhs)) return true;
if(object.ReferenceEquals(lhs, null)) return false;
if(object.ReferenceEquals(rhs, null)) return false;
return (lhs.Data[0] == rhs.Data[0] && lhs.Data[1] ==
rhs.Data[1]);
}
public static bool operator!=(U64 lhs, U64 rhs)
{
return !(lhs == rhs);
}
public static bool operator==(U64 lhs, int rhs)
{
if(object.ReferenceEquals(lhs, null)) return (rhs == 0);
/* this used to ignore the upper half of the U64, and I
don't think
that's correct. */
return (lhs.Data[0] == 0 && lhs.Data[1] == rhs);
}
public static bool operator!=(U64 lhs, int rhs)
{
return !(lhs == rhs);
}
public override string ToString()
{
ulong u64 = (Data[1] << 32) + Data[0];
return u64.ToString();
}
}
public class LLUUID
{
private byte[] data = null;
public byte[] Data
{
get { return data; }
}
public LLUUID()
{
data = new byte[16];
}
public LLUUID(string val)
{
data = new byte[16];
if (val.Length == 36) val = val.Replace("-", "");
if (val.Length != 32) return;
for(int i = 0; i < 16; ++i)
{
data[i] = Convert.ToByte(val.Substring(i * 2,
2), 16);
}
}
public LLUUID(byte[] byteArray, int pos)
{
data = new byte[16];
Array.Copy(byteArray, pos, data, 0, 16);
}
public LLUUID(bool randomize)
{
if (randomize) data = Guid.NewGuid().ToByteArray();
else data = new byte[16];
}
/// <summary>
/// Calculate an LLCRC for the given LLUUID
/// </summary>
/// <param name="uuid">The LLUUID to calculate the CRC value
for</param>
/// <returns>The CRC checksum for this LLUUID</returns>
public uint CRC()
{
uint retval = 0;
retval += (uint)((Data[3] << 24) + (Data[2] << 16) +
(Data[1] << 8) + Data[0]);
retval += (uint)((Data[7] << 24) + (Data[6] << 16) +
(Data[5] << 8) + Data[4]);
retval += (uint)((Data[11] << 24) + (Data[10] << 16) +
(Data[9] << 8) + Data[8]);
retval += (uint)((Data[15] << 24) + (Data[14] << 16) +
(Data[13] << 8) + Data[12]);
return retval;
}
public static LLUUID GenerateUUID()
{
return new LLUUID(Guid.NewGuid().ToByteArray(), 0);
}
public override int GetHashCode()
{
return ToString().GetHashCode();
}
public override bool Equals(object o)
{
if (!(o is LLUUID)) return false;
LLUUID uuid = (LLUUID)o;
for (int i = 0; i < 16; ++i)
{
if (Data[i] != uuid.Data[i]) return false;
}
return true;
}
public static bool operator==(LLUUID lhs, LLUUID rhs)
{
if(object.ReferenceEquals(lhs, rhs)) return true;
if(object.ReferenceEquals(lhs, null)) return false;
if(object.ReferenceEquals(rhs, null)) return false;
for (int i = 0; i < 16; ++i)
{
if (lhs.Data[i] != rhs.Data[i]) return false;
}
return true;
}
public static bool operator!=(LLUUID lhs, LLUUID rhs)
{
return !(lhs == rhs);
}
public static implicit operator LLUUID(string val)
{
return new LLUUID(val);
}
public override string ToString()
{
string uuid = "";
for (int i = 0; i < 16; ++i)
{
uuid += Data[i].ToString("x2");
}
return uuid;
}
public string ToStringHyphenated()
{
string uuid = "";
for (int i = 0; i < 16; ++i)
{
uuid += Data[i].ToString("x2");
}
uuid = uuid.Insert(20,"-");
uuid = uuid.Insert(16,"-");
uuid = uuid.Insert(12,"-");
uuid = uuid.Insert(8,"-");
return uuid;
}
}
public class LLVector3
{
public float X;
public float Y;
public float Z;
public LLVector3()
{
X = Y = Z = 0.0F;
}
public LLVector3(LLVector3d vector)
{
X = (float)vector.X;
Y = (float)vector.Y;
Z = (float)vector.Z;
}
public LLVector3(byte[] byteArray, int pos)
{
if(!BitConverter.IsLittleEndian)
{
Array.Reverse(byteArray, pos, 4);
Array.Reverse(byteArray, pos + 4, 4);
Array.Reverse(byteArray, pos + 8, 4);
}
X = BitConverter.ToSingle(byteArray, pos);
Y = BitConverter.ToSingle(byteArray, pos + 4);
Z = BitConverter.ToSingle(byteArray, pos + 8);
}
public LLVector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public byte[] GetBytes()
{
byte[] byteArray = new byte[12];
Array.Copy(BitConverter.GetBytes(X), 0, byteArray, 0,
4);
Array.Copy(BitConverter.GetBytes(Y), 0, byteArray, 4,
4);
Array.Copy(BitConverter.GetBytes(Z), 0, byteArray, 8,
4);
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, 0, 4);
Array.Reverse(byteArray, 4, 4);
Array.Reverse(byteArray, 8, 4);
}
return byteArray;
}
public override string ToString()
{
return X.ToString() + " " + Y.ToString() + " " +
Z.ToString();
}
public override int GetHashCode()
{
int x = (int)X;
int y = (int)Y;
int z = (int)Z;
return (x ^ y ^ z);
}
public override bool Equals(object o)
{
if (!(o is LLVector3)) return false;
LLVector3 vector = (LLVector3)o;
return (X == vector.X && Y == vector.Y && Z ==
vector.Z);
}
public static bool operator==(LLVector3 lhs, LLVector3 rhs)
{
if(object.ReferenceEquals(lhs, rhs)) return true;
if(object.ReferenceEquals(lhs, null)) return false;
if(object.ReferenceEquals(rhs, null)) return false;
return (lhs.X == rhs.X && lhs.Y == rhs.Y && lhs.Z ==
rhs.Z);
}
public static bool operator!=(LLVector3 lhs, LLVector3 rhs)
{
return !(lhs == rhs);
}
}
public class LLVector3d
{
public double X;
public double Y;
public double Z;
public LLVector3d()
{
X = Y = Z = 0.0D;
}
public LLVector3d(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
public LLVector3d(byte[] byteArray, int pos)
{
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, pos, 8);
Array.Reverse(byteArray, pos + 8, 8);
Array.Reverse(byteArray, pos + 16, 8);
}
X = BitConverter.ToDouble(byteArray, pos);
Y = BitConverter.ToDouble(byteArray, pos + 8);
Z = BitConverter.ToDouble(byteArray, pos + 16);
}
public byte[] GetBytes()
{
byte[] byteArray = new byte[24];
Array.Copy(BitConverter.GetBytes(X), 0, byteArray, 0,
8);
Array.Copy(BitConverter.GetBytes(Y), 0, byteArray, 8,
8);
Array.Copy(BitConverter.GetBytes(Z), 0, byteArray, 16,
8);
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, 0, 8);
Array.Reverse(byteArray, 8, 8);
Array.Reverse(byteArray, 16, 8);
}
return byteArray;
}
public override string ToString()
{
return X.ToString() + " " + Y.ToString() + " " +
Z.ToString();
}
}
public class LLVector4
{
public float X;
public float Y;
public float Z;
public float S;
public LLVector4()
{
X = Y = Z = S = 0.0F;
}
public LLVector4(byte[] byteArray, int pos)
{
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, pos, 4);
Array.Reverse(byteArray, pos + 4, 4);
Array.Reverse(byteArray, pos + 8, 4);
Array.Reverse(byteArray, pos + 12, 4);
}
X = BitConverter.ToSingle(byteArray, pos);
Y = BitConverter.ToSingle(byteArray, pos + 4);
Z = BitConverter.ToSingle(byteArray, pos + 8);
S = BitConverter.ToSingle(byteArray, pos + 12);
}
public byte[] GetBytes()
{
byte[] byteArray = new byte[16];
Array.Copy(BitConverter.GetBytes(X), 0, byteArray, 0,
4);
Array.Copy(BitConverter.GetBytes(Y), 0, byteArray, 4,
4);
Array.Copy(BitConverter.GetBytes(Z), 0, byteArray, 8,
4);
Array.Copy(BitConverter.GetBytes(S), 0, byteArray, 12,
4);
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, 0, 4);
Array.Reverse(byteArray, 4, 4);
Array.Reverse(byteArray, 8, 4);
Array.Reverse(byteArray, 12, 4);
}
return byteArray;
}
public override string ToString()
{
return X.ToString() + " " + Y.ToString() + " " +
Z.ToString() + " " + S.ToString();
}
}
public class LLQuaternion
{
public float X;
public float Y;
public float Z;
public float S;
public LLQuaternion()
{
X = Y = Z = S = 0.0F;
}
public LLQuaternion(byte[] byteArray, int pos)
{
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, pos,4);
Array.Reverse(byteArray, pos + 4, 4);
Array.Reverse(byteArray, pos + 8, 4);
Array.Reverse(byteArray, pos + 12, 4);
}
X = BitConverter.ToSingle(byteArray, pos);
Y = BitConverter.ToSingle(byteArray, pos + 4);
Z = BitConverter.ToSingle(byteArray, pos + 8);
S = BitConverter.ToSingle(byteArray, pos + 12);
}
public LLQuaternion(float x, float y, float z, float s)
{
X = x;
Y = y;
Z = z;
S = s;
}
public byte[] GetBytes()
{
byte[] byteArray = new byte[16];
Array.Copy(BitConverter.GetBytes(X), 0, byteArray, 0,
4);
Array.Copy(BitConverter.GetBytes(Y), 0, byteArray, 4,
4);
Array.Copy(BitConverter.GetBytes(Z), 0, byteArray, 8,
4);
Array.Copy(BitConverter.GetBytes(S), 0, byteArray, 12,
4);
if(!BitConverter.IsLittleEndian) {
Array.Reverse(byteArray, 0, 4);
Array.Reverse(byteArray, 4, 4);
Array.Reverse(byteArray, 8, 4);
Array.Reverse(byteArray, 12, 4);
}
return byteArray;
}
public override string ToString()
{
return X.ToString() + " " + Y.ToString() + " " +
Z.ToString() + " " + S.ToString();
}
}
public class DataConvert
{
private static byte[] ba;
public static float toFloat(object Data, int offset)
{
ba = (byte[])Data;
if(!BitConverter.IsLittleEndian)
Array.Reverse(ba, offset, 4);
return BitConverter.ToSingle(ba, offset);
}
public static float toFloat(object Data)
{
return toFloat(Data, 0);
}
public static double toDouble(object Data, int offset)
{
ba = (byte[])Data;
if(!BitConverter.IsLittleEndian)
Array.Reverse(ba, offset, 8);
return BitConverter.ToDouble(ba, offset);
}
public static double toDouble(object Data)
{
return toDouble(Data, 0);
}
public static byte toU8(object Data, int offset)
{
ba = (byte[])Data;
return ba[offset];
}
public static byte toU8(object Data)
{
return toU8(Data,0);
}
public static ushort toU16(object Data, int offset)
{
return (ushort)(toU8(Data,0) + toU8(Data,1) * 256);
}
public static ushort toU16(object Data)
{
return toU16(Data, 0);
}
public static uint toU32(object Data, int offset)
{
return (uint)(toU16(Data,0) + toU16(Data,2) * 16384);
}
public static uint toU32(object Data)
{
return toU32(Data, 0);
}
public static String toChoppedString(object Data)
{
return
System.Text.Encoding.UTF8.GetString((byte[])Data).Replace("\0", "");
}
public static byte[] from(byte data) {
return new byte[1]{data};
}
public static byte[] from(ushort data) {
return new byte[2]{(byte)(data%256),(byte)(data>>8)};
}
public static byte[] from(uint data) {
return new byte[4] {(byte)
(data%256),(byte)((data>> 8)%256),
(byte)((data>>16)%256),(byte)((data>>24)%256)};
}
public static byte[] from(float data)
{
ba = BitConverter.GetBytes(data);
if(!BitConverter.IsLittleEndian)
Array.Reverse(ba, 0, 4);
return ba;
}
public static byte[] from(double data)
{
ba = BitConverter.GetBytes(data);
if(!BitConverter.IsLittleEndian)
Array.Reverse(ba, 0, 8);
return ba;
}
}
}
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