William Cook wrote:
Thanks! I appreciate the quick service.
Makes sense. Its too bad there isn't enough meta-data to generate the stubs
automatically.
Is there a list anywhere of what messages/behaviors *have* been decoded versus
which have not? I'm
curious, for example, about
* dialog boxes (those things with arbitrary number of buttons)
* offering and receiving teleports
* (many other things...)
I can hunt down what is there or not, but it would be nice to know the overall
status in one place.
Of course, if I do any of these I"ll resubmit them to svn.
William
It would be nice, but unfortunately we are the typical open source
project and our documentation wiki is more like a developers whiteboard
than a cohesive (or even up to date) entity. I can tell you that there
is no way (without finding an exploit) to send a dialog box from avatar
A to avatar B, but it would be very easy to inject a dialog box that the
client thought came from the server. Offering/receiving teleports isn't
in libsl yet but it should be easy enough to add, we just recently got
working teleport code that needs more testing but should be functional.
On a slightly related note we just got a breakthrough in tracking
objects and avatars in the local sim, and possibly avatar movement as
well if those would be of interest. Join the libsecondlife-dev mailing
list to stay updated.
John
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