William Cook wrote:
Thanks! I appreciate the quick service.

Makes sense. Its too bad there isn't enough meta-data to generate the stubs 
automatically.

Is there a list anywhere of what messages/behaviors *have* been decoded versus 
which have not? I'm
curious, for example, about
* dialog boxes (those things with arbitrary number of buttons)
* offering and receiving teleports
* (many other things...)
I can hunt down what is there or not, but it would be nice to know the overall 
status in one place.
Of course, if I do any of these I"ll resubmit them to svn.

William

It would be nice, but unfortunately we are the typical open source project and our documentation wiki is more like a developers whiteboard than a cohesive (or even up to date) entity. I can tell you that there is no way (without finding an exploit) to send a dialog box from avatar A to avatar B, but it would be very easy to inject a dialog box that the client thought came from the server. Offering/receiving teleports isn't in libsl yet but it should be easy enough to add, we just recently got working teleport code that needs more testing but should be functional. On a slightly related note we just got a breakthrough in tracking objects and avatars in the local sim, and possibly avatar movement as well if those would be of interest. Join the libsecondlife-dev mailing list to stay updated.

John

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