Hugh Perkins wrote:
Cory mentioned that rotations can be fully defined by three numbers, so sometimes the quaternions are normalized and the scalar part stripped.
We got things working by assuming all LLQuaternion objects are represented as normalized quats in 12 bytes, thanks.
John _______________________________________________ libsecondlife-dev mailing list libsecondlife-dev@gna.org https://mail.gna.org/listinfo/libsecondlife-dev http://www.libsecondlife.org/