As development speeds up it seems like more and more conversation is staying in #libsl and never makes it to the mailing list here. For all the lurkers I want to note a somewhat significant change in libsecondlife. Traditionally we've always needed two files; message_template.msg and keywords.txt to build a pre-generated _Packets_.cs class, or as inputs to SLProxy. A new contributor Lancej finished decoding the getString() function (http://www.libsecondlife.org/protocol/index.php/KeywordHash) in Second Life and we can now figure out the keyword ordering dynamically, without the need for the keywords.txt ordering file. The real impact this has is making it easier on our update detection system, so we're a few steps closer to having automatic update features built in to libsecondlife clients.

We also have the TextureEntry fields of objects almost completely reversed and supported in libsecondlife (http://www.libsecondlife.org/protocol/index.php/TextureEntry), as well as a C# wrapper for the geojasper library, so texture support in sceneviewer is getting closer. Speaking of sceneviewer it has a new camera which is very rough, but functional enough to fly around the world for now until we have an SL-style camera. Boxes and cylinder prims are in, work on the rotational prims (such as rings, torii, spheres) is in progress. Baba posted a preview of the current sceneviewer here: http://www.youtube.com/watch?v=ULuWa648S8s

And finally, we're considering moving the services part of our hosting (svn, issue tracking) to Google code hosting instead of GNA. It has a simple bug tracking interface, and https svn access (no more messing around with public keys and waiting for a cronjob on the GNA server to accept your key, and no more flaky anonymous svn access). No svn frontend though, and GNA doesn't support svnsync so we'd lose the svn commit history as well. If we did a full move it would also mean either installing mailman (or something similar) on libsecondlife.org and hosting our own mailing lists, or using google groups. Another alternative that's being tested is Savannah; if anyone knows of other possible alternatives post about them (no one say SourceForge).

John

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