Hi!
It shouldn't be a problem to override slots with operator= repeatedly. What kind of troubles do you run into?
Regards,
Martin
Am 05.04.2005 02:43:55 schrieb(en) Paul Davis:
ardour is still stuck using sigc++1 (not for long!) and i've run into a problem that might be related to my (ab)use of the sigc++1 scope system.
if i have a SigC::Slot0<void> object stored in another (persistent) class object, will it work for me to continually use operator=(SigC::Slot0<void>) to assign/copy some other slot into my store, over and over again?
valgrind is revealing some backtraces that suggest otherwise. i don't confess to understand how the scope system in sigc++1 (maybe even in 2) actually works, so i can't quite judge this for myself.
--p
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