Sergey Yeliseyev wrote:
Hi,
I have a suggestion which I think could be useful for many
libsecondlife users. Libsecondlife is not using log4net, or any other
logging system, but rather it sends all output directly to the console.
I’m not suggesting switching to log4net, but it would be great to
declare SecondLife.Log() and SecondLife.DebugLog() virtual, so that
they could be overridden in a subclass. It’s pretty inconvenient to
have a lot of uncontrolled output in the console, so having those
methods declared as virtual would be very helpful.
Best regards,
Sergey Yeliseyev
There is an event in the SecondLife object that you can register with,
and logging output will go to your callback instead of the console.
SecondLife.OnLog I think.
John Hurliman
_______________________________________________
libsl-dev mailing list
libsl-dev@opensecondlife.org
http://opensecondlife.org/cgi-bin/mailman/listinfo/libsl-dev