Not sure if it's what you want, but there's already an Image class built into .NET, in System.Drawing. It obviously won't have a channel for bump mapping, but it has everything else associated with an image/bitmap.
On 7/17/07, Jedediah Smith <[EMAIL PROTECTED]> wrote:
I think it's come time for a proper class for decoded images. I really need it for baking as manipulating interleaved byte arrays is becoming too messy and error prone. Attached is an initial proposal. This would be used: - by Encode and Decode in OpenJPEGNet - as a member of AssetTexture - for Baking - anywhere else decoded images are used (where?) using System; namespace libsecondlife { public class Image { [Flags] public enum Components { Red = 1, Green = 2, Blue = 4, Bump = 8, Alpha = 16 }; public int Width; public int Height; public byte[] Red; public byte[] Green; public byte[] Blue; public byte[] Bump; public byte[] Alpha; public Image(int width, int height, Components components) { int n = width * height; if ((components & Components.Red) != 0) Red = new byte[n]; if ((components & Components.Green) != 0) Green = new byte[n]; if ((components & Components.Blue) != 0) Blue = new byte[n]; if ((components & Components.Bump) != 0) Bump = new byte[n]; if ((components & Components.Alpha) != 0) Alpha = new byte[n]; } } } _______________________________________________ libsl-dev mailing list libsl-dev@opensecondlife.org http://opensecondlife.org/cgi-bin/mailman/listinfo/libsl-dev
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