Hi,
In my opinion having VS builds would be a fair and good start. Of course 
you need builds for all the different versions. It's kind of useless if you 
provide a build just for one version forcing people to use that one.
I won't complicate it with mingw or cygwin builds, at least at the 
beginning.
I suggest you to have a look at appveyor.com. They offer a free windows 
build platform for open source projects.
In the past I tried to build libuv there and I managed to make it work so I 
can help on the setup if needed.

To package the artifacts I would use NSIS that in my experience always 
proved to be easy to use and really fast at install time.

I would honestly start with this and then add features depending also on 
feedback from the users.

There are also 2 .NET wrapper libraries available for libuv (one from me 
and another one from Andrius Bentkus) that could be packaged as well as a 
future added feature. 


On Tuesday, 3 February 2015 18:21:00 UTC, Crispy Zeal wrote:
>
> Hey,
>
> I think OpenSSL provides binaries for both MinGW and Visual Studios, so 
> that's probably the way to go.
> Visual Studios Pro is now available for free with the latest community 
> edition. I heard that LLVM was bumping
> up their requirement to VS 2013, and I don't think that's a bad idea. 
> Visual Studios usually lags behind
> compared to other compilers, so it's a good idea to stay up to date. 
> Another option is to provide VS 2008
> binaries if we really wanted to maintain compatibility, however. Some 
> people provide several versions of
> their packages for a few different VS versions. Honestly, I just don't see 
> the need to do this, since the
> community edition is free and all.
>
> I'm not sure a CHM is necessary. A lot of projects will just distribute 
> HTML documentation, and it'll probably
> just get outdated if we build CHM files anyways. The less work required to 
> build these packages, the better.
> I'm mainly concerned with how we can automate this process and who's going 
> to be responsible for it. Nothing
> is worse than starting to release these packages, and then seeing them all 
> get outdated. I may be able to offer
> my time to assist with this.
>
> On Monday, January 26, 2015 at 3:40:24 AM UTC-5, Saúl Ibarra Corretgé 
> wrote:
>>
>> Hi, 
>>
>> Thanks for bringing up the discussion here. I have been approached about 
>> this in the past, hopefully others will chime in and we'll find some way 
>> forward. 
>>
>> On 01/24/2015 09:31 PM, Crispy Zeal wrote: 
>> > Hi, 
>> > 
>> > Many cross-platorm libraries provide a Windows installer for developers 
>> > of that platform, provided by either external parties or as part of the 
>> > project. It's really convenient for developers on Windows, because 
>> there 
>> > isn't very much package manager support, and usually you end up linking 
>> > to these binaries globally in your Visual Studios project anyways. 
>> These 
>> > installers usually include documentation, headers, prebuilt static and 
>> > dynamic libraries, debugging symbols, and sometimes the option to 
>> > install source code. Some examples of libraries that offer this off the 
>> > top of my head are OpenSSL, SlimDX, and GLFW, although I am sure there 
>> > are countless others. 
>> > 
>> > I think that libuv is a good candidate to provide an installer like 
>> > this. Firstly, it adds some appeal to Windows developers, being able to 
>> > quickly install and link their projects to libuv. Secondly, for 
>> > developers who build and distribute libraries on top of libuv for use 
>> on 
>> > Windows, it's a lot easier to tell one of your users to simply install 
>> > the libuv development packages than it is to guide them through the 
>> > process of building and installing libuv.  Personally, I'm interested 
>> in 
>> > the second use case. 
>> > 
>> > There's a lot of initial questions that arise about how libuv should 
>> > approach this issue. Should it be internal to the project or should we 
>> > rely on an external source to provide these packages? Should it be a 
>> > full-fledged installer like OpenSSL, or should we just provide a zip 
>> > archive? What should be included in these packages, and how often 
>> should 
>> > they be released? Many projects choose to distribute nightly builds. 
>> > There definitely needs to be a discussion on all these details. 
>> > 
>> > What do you think? 
>> > 
>>
>> We can probably find something basic to start with and then complicate 
>> it down the road if needed. 
>>
>> As a starting point we could bundle the headers, static library, dynamic 
>> library and documentation. Looks like we might even be able to generate 
>> a CHM file with it, if that's still what Windows folks are comfortable 
>> with: 
>>
>> http://sphinx-doc.org/builders.html#sphinx.builders.htmlhelp.HTMLHelpBuilder 
>> <http://www.google.com/url?q=http%3A%2F%2Fsphinx-doc.org%2Fbuilders.html%23sphinx.builders.htmlhelp.HTMLHelpBuilder&sa=D&sntz=1&usg=AFQjCNHRf6vr4pTb2zm31L_YotOcoKOiKg>
>>  
>>
>> The main question is what compilers do we use to compile the libraries? 
>> Visual Studio 201-what? How about MinGW / MinGW-w64? AFAIK we'd have 
>> some trouble getting the 64bit builds, because we'd need the Pro version 
>> of Visual Studio, right? 
>>
>> Then, assuming we have cleared all that someone would need to volunteer 
>> the time / get some sponsorship and automate the process so that anyone 
>> with a Windows machine (though the MinGW packages could be 
>> cross-compiled on Linux) can do it. 
>>
>>
>> Those are my 2 cents, cheers! 
>>
>> -- 
>> Saúl Ibarra Corretgé 
>> bettercallsaghul.com 
>>
>>
>>

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