Hi,
    I have a project that need use libuv in IOS,but i can only find the way 
to compile libuv for OSX in your README. 

    I think the way to compile libuv for IOS is most like for OSX,because 
they use the same system kernel. 

   What should i do is to generate xcode project for OSX following your 
READEM  and  then modify some settings in this project:

    BaseSDK:Latest IOS
   Architecture : armv7,armv7s,arm64
   supported platform: IOS
   valid architecture: arm64 armv7 armv7s


   In this way, i  can compile a  libuv.a , so i tried to use it  in  my 
IOS project, but libuv dosen't  work !!!

   I was using libuv in this way: send a async message to the libuv loop by 
calling uv_async_send(), but the loop do nothing just like discard this 
message. 
   
   However, i  can use libuv noramlly  in other platform  such as 
Windows,Android. So I doubt the way that i compiling libuv  is wrong ?


   Please give me some help,thanks!

  

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