Hi,
I have a project that need use libuv in IOS,but i can only find the way
to compile libuv for OSX in your README.
I think the way to compile libuv for IOS is most like for OSX,because
they use the same system kernel.
What should i do is to generate xcode project for OSX following your
READEM and then modify some settings in this project:
BaseSDK:Latest IOS
Architecture : armv7,armv7s,arm64
supported platform: IOS
valid architecture: arm64 armv7 armv7s
In this way, i can compile a libuv.a , so i tried to use it in my
IOS project, but libuv dosen't work !!!
I was using libuv in this way: send a async message to the libuv loop by
calling uv_async_send(), but the loop do nothing just like discard this
message.
However, i can use libuv noramlly in other platform such as
Windows,Android. So I doubt the way that i compiling libuv is wrong ?
Please give me some help,thanks!
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