I thought I had the same problem but it turns out that it was my code that
caused it, it's probably the same thing here.
check this thread for more
details: https://github.com/nodejs/node/issues/3560#issuecomment-151895278
On Monday, October 26, 2015 at 4:30:42 PM UTC+2, Karim Benjelloun Herrera
wrote:
>
> Hello everyone, I have a question that I still haven't found the solution
> for it. So I would like to ask here if someone knows how to solve it.
>
> I am making a C++ addon for Node. And I would like to run
> uv_queue_work multiple times without having to use a while/sleep the main
> thread. Any idea of how to do this?
>
> So far I've done this:
>
> void main(const FunctionCallbackInfo<Value>& args) {
> //here goes my main code
>
> //Here I schedule the worker, to run BEFOREmethod in a new thread, and
> AFTERmethod in the main thread
> uv_queue_work(uv_default_loop(), req, BEFOREmethod,(uv_after_work_cb)
> AFTERmethod);
>
> return callback;
> }
>
>
>
> void BEFOREmethod(uv_work_t* req){
>
> //here goes the code that runs in new thread
> usleep(200000);
> }
>
>
>
>
> void AFTERmethod(uv_work_t* req, int status){
>
> //here goes the code that runs in main thread
>
> //Then we schedule the uv_queue_work again
> uv_queue_work(uv_default_loop(), req, BEFOREmethod,(uv_after_work_cb)
> AFTERmethod);
> }
>
> So this works, I can re-schedule the uv_queue_work, but there is a memory
> leak, if I keep this running, memory usage keeps increasing. But I haven't
> found another way of doing this. So I would appreciate any help if anybody
> has an idea.
>
> Thanks in advance!
>
>
> Karim
>
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