Hi,
I currently using *cocos2d-x* with *Lua* for mobile game client side programming and searching for a network library (mainly for TCP). I'm consider use libuv or luv <https://github.com/luvit/luv> (a Lua binding for libuv) : Running libuv loop in *UV_RUN_ONCE* or *UV_RUN_NOWAIT* mode each frame in game main loop (main thread). When libuv received networking data, it calls my callback Lua functions in game main thread (where the Lua VM runs), and my Lua code decrypt and decode and process the message. My question is: 1. 1. will libuv make my game mainloop slow and drop my fps when networking traffic goes up (of course when within a reasonable message size and amount)? 2. 2. need I put libuv loop in another thread and wrap the callback delay called my Lua functions in main thread? Thank you very much! Xpol Wan -- You received this message because you are subscribed to the Google Groups "libuv" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/libuv. For more options, visit https://groups.google.com/d/optout.
