On 17/08/16 12:02, Iñaki Baz Castillo wrote:
2016-08-17 12:59 GMT+02:00 Saúl Ibarra Corretgé <[email protected]>:
I don't think that is the case here, though I could be wrong. I think what
he wants is to wait for an event to happen using IOCP in the loop, but we
don't provide a way to tap into that.

He can handle separately the IOCP event loop, listen for the H264
hardware event, and call libuv async(), right?



Yes, that can be done. If the required fps can be held in that scenario is the interesting question :-)

--
Saúl Ibarra Corretgé
http://bettercallsaghul.com

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