Hi, everyone, I'm working on a simple network application and I'm new to 
libuv, so I have a question about the buffer allocation.

If I have only one event loop in application, and I registered many tcp and 
udp handlers on the event loop, does it safe for use the following code as 

static char buffer[65535] = {0};

void alloc_buffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t 
*buf) {
  buf->base = (char*)buffer;
  buf->len = 65535;

In my imagine, the libuv will work like this in a single thread:
system polled --> call allocator --> call uv_recv_cb --> anthoer system 
polled --> ...,
so the memory allocated in uv_alloc_cb will only been used in the 
uv_recv_cb and will not been overwrite before uv_recv_cb end, it seems safe 
to use static memory in the loop in such situation, but I don't know 
whether libuv do it actually like this.

And more question if libuv actually work like this:
Will it have different behaviour in different platform?
Will the behaviour changes in some special situation(like thread-based 
handler been added to loop)?


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