What is the problem with repeating timers? I think the concept of having a 
callback that is being called every fixed time interval makes lots of 
sense. I use them for multiple purposes. For instance:
1. I have a data structure in memory that has to be backed-up in physical 
memory. I'm using a repeating timer to save the changes in a while (it is 
not possible to make an IO request for every individual change)
2. I'm writing a mobile game backend server that use libwebsockets with a 
libuv events loop. it uses many repeating timers for each player (to send 
frequently updates about the game state).

Elad.

-- 
You received this message because you are subscribed to the Google Groups 
"libuv" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at https://groups.google.com/group/libuv.
For more options, visit https://groups.google.com/d/optout.

Reply via email to