What is the problem with repeating timers? I think the concept of having a callback that is being called every fixed time interval makes lots of sense. I use them for multiple purposes. For instance: 1. I have a data structure in memory that has to be backed-up in physical memory. I'm using a repeating timer to save the changes in a while (it is not possible to make an IO request for every individual change) 2. I'm writing a mobile game backend server that use libwebsockets with a libuv events loop. it uses many repeating timers for each player (to send frequently updates about the game state).
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