> On Jul 5, 2017, at 05:50, 何霖 <[email protected]> wrote:
>
> void tcp_new_connection(uv_stream_t* server, int status)
> {
> if (status)
> {
> fprintf(stderr, "tcp_connection_cb error![%s:%s]\n",
> uv_err_name(status), uv_strerror(status));
> return;
> }
>
> uv_tcp_t* client = (uv_tcp_t*)malloc(sizeof(uv_tcp_t));
> if (NULL == client)
> {
> // !!!!!!!!!!!!!!!!!!!!! HERE !!!!!!!!!!!!!!!!!!!!!
> // If status is 0, it means that the client has already connected to
> the server on Windows platform.
> // I just want close the established socket on server.
> // Please tell me what should I do? Or do nothing like this?
> fprintf(stderr, "malloc(uv_tcp_t) error!\n");
> return;
> }
Yes, this is correct, there nothing else you can do if malloc fails.
>
> int error_code = uv_tcp_init(server->loop, client);
> if (error_code)
> {
> // Here?
> fprintf(stderr, "uv_tcp_init error![%s:%s]\n", uv_err_name(status),
> uv_strerror(status));
> return;
> }
>
> error_code = uv_accept(server, (uv_stream_t*)client);
> if (error_code)
> {
> uv_close((uv_handle_t*)client, &tcp_connection_on_close);
> fprintf(stderr, "uv_accept error![%s:%s]\n", uv_err_name(status),
> uv_strerror(status));
> return;
> }
>
> // body
> // ...
> }
>
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Saúl
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