On Thu, Jan 14, 2021 at 4:00 PM Michael W. <miwar...@gmail.com> wrote:
>
> Hey guys! We are using libuv for Mirror Networking, Unity's biggest open 
> source networking library.
>
> Unity's built in sockets are terrible due to using not only Mono, but also an 
> outdated Mono version.
>
> I made a libuv low level transport because being battle tested by Node.js is 
> very impressive and hopefully will solve our low level networking problem.
>
> We use libuv V1.39.0 with C# bindings that only does TCP.
> Performance is absolutely insane compared to everything else we had before.
>
> Our C# bindings have several memory leaks and crashes at times, mostly 
> because of our lack of libuv knowledge. Neither of used it before.
>
> Is anyone available for consulting to look over our C# bindings?
> Or can anyone recommend a way for us to get help? We have a lot of questions 
> about how to do this properly.
>
> Thanks :)

I see you haven't received any (public) replies yet. It can help when
you give a rough overview of the scope and a time estimate.

An approach I've taken in the past is that you make a donation
proportional to the work involved to a mutually acceptable charitable
cause (I'm partial to the GiveWell Foundation) in exchange for my
time.

As to questions: you're welcome to post them here or over at
https://github.com/libuv/help/issues, provided they're not super
specific to your use case. I mean, you're still welcome to post your
super specific questions but you're less likely to receive replies.

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