On Thu, Jan 14, 2021 at 4:00 PM Michael W. <miwar...@gmail.com> wrote: > > Hey guys! We are using libuv for Mirror Networking, Unity's biggest open > source networking library. > > Unity's built in sockets are terrible due to using not only Mono, but also an > outdated Mono version. > > I made a libuv low level transport because being battle tested by Node.js is > very impressive and hopefully will solve our low level networking problem. > > We use libuv V1.39.0 with C# bindings that only does TCP. > Performance is absolutely insane compared to everything else we had before. > > Our C# bindings have several memory leaks and crashes at times, mostly > because of our lack of libuv knowledge. Neither of used it before. > > Is anyone available for consulting to look over our C# bindings? > Or can anyone recommend a way for us to get help? We have a lot of questions > about how to do this properly. > > Thanks :)
I see you haven't received any (public) replies yet. It can help when you give a rough overview of the scope and a time estimate. An approach I've taken in the past is that you make a donation proportional to the work involved to a mutually acceptable charitable cause (I'm partial to the GiveWell Foundation) in exchange for my time. As to questions: you're welcome to post them here or over at https://github.com/libuv/help/issues, provided they're not super specific to your use case. I mean, you're still welcome to post your super specific questions but you're less likely to receive replies. -- You received this message because you are subscribed to the Google Groups "libuv" group. To unsubscribe from this group and stop receiving emails from it, send an email to libuv+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/libuv/CAHQurc-0sO020myMPH-EGgGRdeG%3DqfEJ6J4s60ko80MOLzM8MA%40mail.gmail.com.