Austin,
        Good question.

        entropy_coding_mode_flag, weighted_pred_flag, transform_8x8_mode_flag 
(etc) are bit fields of "p->pic_fields" structure.
        Indeed "pic_fields" value is enough for "player A" & "player B" 
comparison.
        But we can print detailed information about sub-fields too for 
convenience reasons. Right?

        Could you compare, please?

1st case (Now):
Player A                                                                Player B
        pic_fields = 0x431                                              
pic_fields = 0x435
        entropy_coding_mode_flag = 1                                    
entropy_coding_mode_flag = 1
        weighted_pred_flag = 0                                          
weighted_pred_flag = 0
        weighted_bipred_idc = 0                                         
weighted_bipred_idc = 0
        transform_8x8_mode_flag = 1                                     
transform_8x8_mode_flag = 1
        field_pic_flag = 1                                              
field_pic_flag = 1
        constrained_intra_pred_flag = 0                         
constrained_intra_pred_flag = 1
        pic_order_present_flag = 0                                      
pic_order_present_flag = 0
        deblocking_filter_control_present_flag = 0              
deblocking_filter_control_present_flag = 0
        redundant_pic_cnt_present_flag = 0                              
redundant_pic_cnt_present_flag = 0
        reference_pic_flag = 1                                          
reference_pic_flag = 1

2nd case (Suggestion):
Player A                                                                Player B
        pic_fields = 0x431                                              
pic_fields = 0x435
                entropy_coding_mode_flag = 1                                    
entropy_coding_mode_flag = 1
                transform_8x8_mode_flag = 1                                     
transform_8x8_mode_flag = 1
                field_pic_flag = 1                                              
field_pic_flag = 1
                reference_pic_flag = 1                                          
constrained_intra_pred_flag = 1
                                                                                
        reference_pic_flag = 1

IMHO, 2nd case is more convenient for comparison.
It's hard to check difference in 1st case. It's very easy to check in 2nd case 
either w/o special comparison tools. Also it's more convenient for development. 
I see all information without "trash zero possibilities".
(Indeed player comparison is part of my development. This suggestion (+ patch) 
is consequence of my development.)

        Austin, what do you think?

Thank you,
Alexander

-----Original Message-----
[skip]

-    va_TraceMsg(idx, "\tfield_pic_flag = %d\n",
p->pic_fields.bits.field_pic_flag);
-    va_TraceMsg(idx, "\tconstrained_intra_pred_flag = %d\n",
p->pic_fields.bits.constrained_intra_pred_flag);
+    va_TraceMsg(idx, "\tpic_fields = 0x%03x\n", p->pic_fields.value);
+    va_TraceFlagIfNotZero(idx, "\t\tentropy_coding_mode_flag",
p->pic_fields.bits.entropy_coding_mode_flag);
+    va_TraceFlagIfNotZero(idx, "\t\tweighted_pred_flag",
p->pic_fields.bits.weighted_pred_flag);
+    va_TraceFlagIfNotZero(idx, "\t\tweighted_bipred_idc",
p->pic_fields.bits.weighted_bipred_idc);
+    va_TraceFlagIfNotZero(idx, "\t\ttransform_8x8_mode_flag",
p->pic_fields.bits.transform_8x8_mode_flag);

These fields will not be printed if the value is zero?
We need them to be printed if we want to compare the trace  of player
A and player B.

Thanks
-Austin

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