1. Is it possible to copy one surface content to another without cpu memory mapping? I am trying: VAImage va_img; vaDeriveImage(va_display,va_surf_1,&va_image); vaPutImage(va_display,va_surf_2,va_img.image_id,.....); But, va_surf_2 still empty.
2. Is it possible to copy opengl PBO content to vaapi surface without cpu memory mapping?
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