The new shader only works on SNB/ILK, it is better specify the platform in your log message.
Thanks Haihao > add color conversion of YUY2->YV12 > add YUY2 to supported image list and getimage/putimage > fix asm mistake in loading packed surface > fix a mistake in image of packed format > > Zhao halley (6): > add pa_load_save_pl3 for YUY2-->YV12 conversion > add YUY2->YV12 conversion in post processing > fix a mistake in PA_Load_8x8.asm > add YUY2 to supported image list > add YUY2 format support in getimage/putimage > update image width of packed format > > src/i965_drv_video.c | 131 +++++++++++++- > src/i965_post_processing.c | 61 ++++++- > src/i965_post_processing.h | 3 +- > .../post_processing/gen5_6/Common/PA_Load_8x8.asm | 2 +- > src/shaders/post_processing/gen5_6/Makefile.am | 3 + > .../gen5_6/pa_load_save_nv12.g4b.gen5 | 2 +- > .../post_processing/gen5_6/pa_load_save_nv12.g6b | 2 +- > .../post_processing/gen5_6/pa_load_save_pl3.asm | 18 ++ > .../gen5_6/pa_load_save_pl3.g4b.gen5 | 123 ++++++++++++ > .../post_processing/gen5_6/pa_load_save_pl3.g6b | 196 > ++++++++++++++++++++ > 10 files changed, 533 insertions(+), 8 deletions(-) > mode change 100644 => 100755 > src/shaders/post_processing/gen5_6/Common/PA_Load_8x8.asm > create mode 100755 src/shaders/post_processing/gen5_6/pa_load_save_pl3.asm > create mode 100755 > src/shaders/post_processing/gen5_6/pa_load_save_pl3.g4b.gen5 > create mode 100755 src/shaders/post_processing/gen5_6/pa_load_save_pl3.g6b > _______________________________________________ Libva mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/libva
