On Mon, 2015-12-07 at 17:33 +0000, Emil Velikov wrote: > On 6 December 2015 at 16:38, Xiang, Haihao <haihao.xi...@intel.com> > wrote: > > > -----Original Message----- > > > From: Emil Velikov [mailto:emil.l.veli...@gmail.com] > > > Sent: Friday, December 4, 2015 10:12 PM > > > To: Xiang, Haihao > > > Cc: libva@lists.freedesktop.org > > > Subject: Re: [Libva] [libva-intel-driver PATCH 03/10] Add support > > > for P010 in > > > vaPutSurface() > > > > > > On 3 December 2015 at 18:13, Xiang, Haihao <haihao.xi...@intel.co > > > m> wrote: > > > > Currently it converts P010 to RBGA32 > > > > > > > > v2: P010 has interleaved UV planar (Peng) > > > Typo in RBGA32 ? Don't think I've seen such format before. > > > > Yes, it is a typo, thanks for catching it. > > > > > > > > Also the commit message explain say "why" we need this. The > > > current "there > > > is no native support we emulate things" does not sound at all > > > appealing. > > > > vaPutSurface() is only implemented in a X window system. > Hmm in this case does things just crash when one tries to use > vaPutSurface on Android ?
VA_STATUS_ERROR_UNIMPLEMENTED is returned if someone tries to use vaPutsurface() with libva-intel-driver on Android. AFAIK, user needn't vaPutsurface() if he/she wants to try VAAPI on Android now. > How are the in-tree tests suppose to work in > this case ? pvr driver implements vaPutSurface() on Android. > > > The drawable to vaPutSurface() is in RGBA32, so we convert P010 to > > RGBA32. We can add P010 to R10B10G10A2 once the drawable is in > > R10G10B10A2. > > > The header (va_x11.h) does not say anything about this limitation > (The > drawable to vaPutSurface() is in RGBA32). Is that intentional ? No, vaPutSurface() doesn't have such limitation. We will add the support for R10G10B10A2 in vaPutsurface() if we can get a R10G10B10A2 render target. > > Afaict vaCreateSurface _does_ accept various formats, so I'm > wondering > how are things going to work if one requests/creates a non RGBA32 one > ? A X drawable isn't a VA surface, you can't use vaCreateSurface() to create a drawable. > Thanks > Emil _______________________________________________ Libva mailing list Libva@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libva