[...]
> 402 virResctrlMonitorDispose(void *obj)
> 403 {
> 404 virResctrlMonitorPtr monitor = obj;
> 405
> 406 virObjectUnref(monitor->alloc);
> 407 VIR_FREE(monitor->id);
> 408 VIR_FREE(monitor->path);
> 409 }
>
>>
>> The one "thing" about the order of patches here is that it forces me to
>> look forward to ensure decisions made in previous patches will be
>> handled in the future.
>
> Maybe combine virResctrlMonitorDispose and virResctrlMonitorCreate in one
> patch? Will that make you look better for understanding how @monitor->alloc
> is used.
>
That usually is best. I think the order has me off a bit too, but there
is no perfect solution for order. I find myself looking forward a lot
and trying to keep track.
John
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