On 05/20/2010 02:45 PM, Jim Fehlig wrote:
> +virBitmapPtr virBitmapAlloc(size_t size)
> +{
> + virBitmapPtr bitmap;
> + size_t sz = (size + VIR_BITMAP_BITS_PER_UNIT - 1) /
> + VIR_BITMAP_BITS_PER_UNIT;
Check for overflow:
if (SIZE_MAX - VIR_BITMAP_BITS_PER_UNIT < size)
return NULL;
> +
> + if (VIR_ALLOC_N(bitmap, sizeof(virBitmap)) < 0)
Use VIR_ALLOC(bitmap) - you want to allocate one bitmap object, not an
array of bitmaps of length 'sizeof(virBitmap)'.
But VIR_ALLOC_N is correct for bitmap->map.
> +
> +/**
> + * virBitmapSetBit:
> + * @bitmap: Pointer to bitmap
> + * @b: bit position to set
> + *
> + * Set bit position @b in @bitmap
> + *
> + * Returns 0 on if bit is successfully set, -1 on error.
> + */
> +int virBitmapSetBit(virBitmapPtr bitmap, unsigned int b)
size_t, not unsigned int, to avoid type mismatch when comparing against
_virBitmap.size.
> +
> +/*
> + * Set bit position @b in @bitmap
> + */
> +int virBitmapSetBit(virBitmapPtr bitmap, unsigned int b);
Add ATTRIBUTE_NONNULL(1) here, and on all subsequent prototypes that
take virBitmapPtr, and you can get rid of the bitmap==NULL check in the
implementations (but keep the virBitmapFree semantics of allowing NULL,
as it simplifies cleanup paths). s/unsigned int/size_t/.
> +
> +/*
> + * Clear bit position @b in @bitmap
> + */
> +int virBitmapClearBit(virBitmapPtr bitmap, unsigned int b);
s/unsigned int/size_t/
> +
> +/*
> + * Get setting of bit position @b in @bitmap and store in @result
> + */
> +int virBitmapGetBit(virBitmapPtr bitmap, unsigned int b, bool *result);
s/unsigned int/size_t/. ATTRIBUTE_NONNULL(3) as well.
--
Eric Blake [email protected] +1-801-349-2682
Libvirt virtualization library http://libvirt.org
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