On Friday 30 August 2019 16:13, Patrick Masson wrote: > I'm an amateur software developer specializing in Python game > development. My goal ultimately is to develop a cross-platform RPG. > My principal concern, then, involves keeping the title free and > open-source, without — however — any limitations on the potential > for hardware manufacturers to maintain their DRM policy and > disallowing modification of their specific snapshot or release of my > software. I worry about the legal ambiguity surrounding the GPL- > 3.0's anti-DRM tivoization clause affecting the distribution of my > software.
If you want to allow hardware manufacturers to put DRM on your game's, my recommendation is to use «GPLv2 or later». Then hardware manufacturers can choose to stick with GPLv2 and put DRM on it, and others can shoose to use GPLv3 and prohibit DRM. -- Johnny A. Solbu web site, http://www.solbu.net PGP key ID: 0x4F5AD64DFA687324
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