Well the complication is mainly a response to Cem wanting the OSI to
bless his proposed approach. I think however that code.mil has already
rejected this sort of idea.

I think the code.mil approach is much more elegant without introducing
the use of CC0. 



On Wed, Mar 01, 2017 at 03:08:22PM +0000, Tzeng, Nigel H. wrote:
> Richard,
> 
> It is very hard for me to take a complaint that CC0 not being OSI approved as 
> a significant issue vs continued feet dragging when the OSI won’t provide 
> guidance on license asymmetry, won’t vote on NOSA v2.0 and had the 
> opportunity to pass CC0 years ago.
> 
> CC0 is accepted as open source by the FSF and by the GSA (see Federal Source 
> Code Policy examples).  The fact that the OSI has not approved CC0 is a 
> “complication” of its own making.  One easily solved with an email from the 
> OSI to CC requesting that CC resubmit CC0 and then the OSI board approving 
> it.  
> 
> Nigel
> 
> On 3/1/17, 9:37 AM, "License-discuss on behalf of Richard Fontana" 
> <license-discuss-boun...@opensource.org on behalf of font...@sharpeleven.org> 
> wrote:
> 
>     I really like the approach as it currently exists. But why is use of
>     CC0 necessary? If some work of the US government is in the public
>     domain by virtue of the Copyright Act, there is no need to use
>     CC0. Indeed, I would think use of CC0 by the Government is just as
>     problematic, or non-problematic, as the use of any open source
>     license, such as the Apache License 2.0. Strictly speaking, the use of
>     CC0 assumes that you have copyright ownership. 
>     
>     Only noting this because the fact that OSI has not approved CC0 makes
>     this more complicated than the case where CC0 is not used at all. 
>     
>     The code.mil folks discussed an earlier version of this approach with
>     the OSI. But this is the first I've heard of using CC0.
>     
>     Richard
>     
>     
>     
>     
>     On Tue, Feb 28, 2017 at 04:23:12PM +0000, Karan, Cem F CIV USARMY RDECOM 
> ARL (US) wrote:
>     > All, the folks at code.mil came up with what may be a really, really 
> good 
>     > idea; see 
>     > 
> https://github.com/deptofdefense/code.mil/blob/master/Proposal/CONTRIBUTING.md.
>     > 
>     > The basic idea is simple; when the Government releases code, it's in 
> the 
>     > public domain (likely CC0).  The project owners select an OSI-approved 
>     > license, and will only accept contributions to the project under their 
> chosen 
>     > license[1].  Over time the code base becomes a mixture, some of which 
> is under 
>     > CC0, and some of which is under the OSI-approved license.  I've talked 
> with 
>     > ARL's lawyers, and they are satisfied with this solution.  Would OSI be 
> happy 
>     > with this solution?  That is, would OSI recognize the projects as being 
> truly 
>     > Open Source, right from the start?  The caveat is that some projects 
> will be 
>     > 100% CC0 at the start, and can only use the chosen Open Source license 
> on 
>     > those contributions that have copyright attached.  Note that Government 
>     > projects that wish to make this claim would have to choose their 
> license and 
>     > announce it on the project site so that everyone knows what they are 
> licensing 
>     > their contributions under, which is the way that OSI can validate that 
> the 
>     > project is keeping its end of the bargain at the start.
>     > 
>     > If this will satisfy OSI, then I will gladly withdraw the ARL OSL from 
>     > consideration.  If there are NASA or other Government folks on here, 
> would 
>     > this solution satisfy your needs as well?
>     > 
>     > Thanks,
>     > Cem Karan
>     > 
>     > [1] There is also a form certifying that the contributor has the right 
> to do 
>     > so, etc.  The Army Research Laboratory's is at 
>     > 
> https://github.com/USArmyResearchLab/ARL-Open-Source-Guidance-and-Instructions/blob/master/ARL%20Form%20-%20266.pdf,
>  
>     > and is, unfortunately, only able to be opened in Adobe Acrobat.  We're 
> working 
>     > to fix that, but there are other requirements that will take some time.
>     
>     
>     
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