Comment #2 on issue 3242 by [email protected]: Manual beaming over rests and
vertical spacing problem
http://code.google.com/p/lilypond/issues/detail?id=3242
Looking through all relevant commits, I don't see anything even remotely as
likely (judging from the commit message) to be the culprit as:
commit 7d3d28de0ce6e2f018aff599cecd944d1754fe3c
Author: Mike Solomon <[email protected]>
Date: Thu Jan 10 08:54:12 2013 +0100
Makes all side-positioning based on skylines instead of boxes.
The major work is in side-position-interface.cc, with minor
modifications at several places in the code-base to adapt to this.
This allows for snugger positioning of horizontally-oriented
fingerings.
A side-effect of this patch is that side-positioning of all
cross-staff grobs delves into the element list of axis-groups
in order to better guess position, which results in less
collisions (for example, dynamics are less likely to collide
with cross-staff beams).
So it would probably make sense to check this one for introducing the
problematic change.
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