On Tue, 26 Mar 2002, Rune Zedeler wrote:

> ...
>
> An imho better way of solving the problem would be to use overlapping beams:
>
>
>  |\
>  | \
>  |  \
>  | | \
>  |    \
>  | |   \
>   \     \
>    \    |
>    |    |
>    | \  |
>    |    |
>    |   \|
>    |    |
>     \   |
>      \  |
>       \ |
>        \|
>
>
> This approach is also more safe against rounding errors leading to thin white
> lines within the object.
>

Yes, agreed.  But it will at the same time introduce a new danger
regarding rounding errors:


  |\|\
  | \ \
  | |  \
  |   \ \
  | |    \
  |     \|
   \|    \
    \    ||
    |     |
    | \  ||
    |     |
    |   \||
    |    \|
     \   |
      \  |
       \ |
        \|

Greetings,
Juergen


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