Neil Puttock wrote:
> Try running `collision-mesh.ly' to see what happens. :)
Okay, so dots.ly looks better and collision-mesh.ly looks worse.
So what's the solution? This is probably ridiculous, but if there
were some way to test for meshing, so that the Dot_column_engraver
would stay in Staff... and in the absence of meshing, the engraver
would be moved into Voice?
Is there a better way to fix the dots in dots.ly?
- Mark
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