In message <[email protected]>, James
E. Bailey <[email protected]> writes
On 13.09.2009, at 17:59, Anthony W. Youngman wrote:
Using partcombine, I think it's doing its job properly. But the result is a
mass of "a2", "Solo I", "Solo II" which I don't want. I'd like both parts
printed in full, with only "a2" where they're both playing the same.
I haven't tried it, but under selected snippets for partcombine, there's a bit
about combining two parts on the same staff that says that the property
printPartCombineTexts can be set to "false". Shouldn't that get rid of the
solo/a2 texts?
James E. Bailey
But (I suspect, I haven't tried it) it will probably also lose the
associated rests. partcombine loses them which is fine if it prints the
solo/a2 stuff, but not if it doesn't.
If it hasn't been done, it sounds like it would be a good idea to try
and combine the voice combining and part combining code with switches to
say how much should be merged/dropped. I'll try and take a look (it'll
probably be a good project to learn C++ :-) but as usual my problem is
finding time.
Cheers,
Wol
--
Anthony W. Youngman - [email protected]
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