On Mon, Feb 28, 2011 at 1:06 AM, <[email protected]> wrote: > this fixes the most egregious errors of the brute force quanting. > > There are two issues in the regtest: it gets confused by x-staff beams, > and it tries to avoid the start of staff clef when the beam crosses a > line breaks. > > I'll fix those problems, but don't expect large changes. > > Please review.
Here are some samples. This does not handle squeezing beams that are between two other voices; in a way, such squeezing is wrong, as we have a minimum length for stems, and the squeezing typically violates that length constraint. (I suspect that if you tune the minimum lengths down, it already works.) -- Han-Wen Nienhuys - [email protected] - http://www.xs4all.nl/~hanwen
<<attachment: beam-collision-feasible-region.png>>
<<attachment: beam-collision-opposite-stem.png>>
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