On Mon, Feb 28, 2011 at 1:06 AM,  <[email protected]> wrote:
> this fixes the most egregious errors of the brute force quanting.
>
> There are two issues in the regtest: it gets confused by x-staff beams,
> and it tries to avoid the start of staff clef when the beam crosses a
> line breaks.
>
> I'll fix those problems, but don't expect large changes.
>
> Please review.

Here are some samples.

This does not handle squeezing beams that are between two other
voices; in a way, such squeezing is wrong, as we have a minimum length
for stems, and the squeezing typically violates that length
constraint.  (I suspect that if you tune the minimum lengths down, it
already works.)

-- 
Han-Wen Nienhuys - [email protected] - http://www.xs4all.nl/~hanwen

<<attachment: beam-collision-feasible-region.png>>

<<attachment: beam-collision-opposite-stem.png>>

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